Fulltext results:
- 2.2.1
- Monospaced text displayed incorrectly * Linux: Music volume has no effect with FluidSynth * "No monsters" setting in custom game profiles not being restored * Player weapon 3D
- 2.2
- have been added for playing sounds and showing in-game messages, for example. The set of available bindi... Line type 98 had gone missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wa... were addressed. * Incorrect UI behavior in the game library. * Doomsday Script parser and interpret
- 2.1
- to require the ''-sfxchan'' option). By default, music playback is paused if the game window loses focus. An option to control this was
- 1.9.0-beta5
- ture development of the engine without breaking [[game_plugin]]s. There is a huge list of changes for t... behind by a client that had previously exited the game via crashing. Even though many reasons for these ... ontrol binding issue. Unbinding a control in the "game" binding class resulted in the control bindings o... nd never get deleted. * Client doesn't realize game is paused http://sourceforge.net/tracker/index.ph
- 1.9.0-beta6
- ease. The next beta is planned to address network game issues only. Some highlights: * Redesigned, ... key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). ... ail&atid=542099&aid=1732097&group_id=74815). * Game objects not drawn if the sector they are in is no... in BlackOutlines(). ==== Audio ==== * MIDI music broken when playback is attempted using the sdl_m
- 1.9.0-beta6.2
- e following: * There have been changes to the game controls and some default bindings have changed a... = * Fixed: "Segfault when starting jdoom with music" (http://sourceforge.net/tracker/?func=detail&aid... 42099). * Fixed: Repeated playback of the same music track broken when using sdl_mixer or the CDAudio ... no demos are played/available). * Fixed: If a music interface is not present but CDAudio interface is
- 1.9.0-beta6.8
- e following: * There have been changes to the game controls and some default bindings have changed a... tid=542099 * Remained open when starting a new game. * "Rotation angle smoothing". http://sourcefo... S X, selecting the Random player class caused the game to crash. * "Disc of repulsion doesn't push mo... * "Dormant foes waking up after loading saved game". http://sourceforge.net/tracker/?func=detail&aid
- 1.9.7
- ]]. It allows the engine to run without loading a game plugin, and lets you change games without shuttin... udio library for 2D/3D sound effects, reverb, and music playback. If you're using Ubuntu the FMOD plugin ... common way to refer to all kinds of resources and game data. * [[use_fmod_ex]]: solves our audio prob... = Updating configs ==== The default location of game and player configs has changed. Configs are now s
- detailed_list_of_changes_in_doomsday_version_1.9.7
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs t... l) * Hexen: skies do not scroll * Hexen: no music beyond title * replacement sprites scaled to d... e readme.txt in Windows installer * bump minor game plugin versions * multiplayer: test with model... ndings for MP chat if there is only one player in game * aspect correct view window geometry * zer
- detailed_list_of_changes_in_doomsday_version_1.9.8
- [[:rend-dev-wireframe]] should not be written to game config file. ===== Gameplay ===== * Heretic... upport is not available. Fixes the problem of the game UI/infine background textures being fully white, ... n of the demo IWAD is now supported as a separate game mode. * Hexen: crash when rendering particles.... ug|1572194}} ===== UI and menus ===== * The game's main menu should never scroll up and down. *
- 1.9.9
- o optimizations in the BSP builder. * Improved music support for OS X 10.6+ and Linux: [[fluid_synth_f... fonts]] can be used with the original games' MIDI music. * OS X Gatekeeper compatibility. * Many bu... as direct dependency * [[support_hexen_1.0]]: game mode "hexen-v10", 4 player colors, intermissions
- 1.9.10
- exen.** We've made a fundamental change regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom, libheretic, libhexen). This eff... th audio plugin]] no longer requires FMOD to play music; it can send music directly to the audio output. * Command-line tools for creating and editing data f
- detailed_list_of_changes_in_doomsday_version_1.9.10
- c OS X: launcher config updated for ringzero: all game plugins’ resources made available using vdmaps. ... [:libdeng2]]. * Launcher: removed "j" prefixed game plugin names to "lib" (or none). * Launcher: r... synth, uses libfluidsynth’s output driver to play music * FluidSynth (Unix): audio driver can be chose... d of "j" (libdoom.pk3). * Removed "j" prefixed game plugin version metadata. * Dropped old j-plugi