Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- all GL/window access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should loop forever [with NoSkip => script not stopped at end... thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib in U