Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- all GL/window access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should ... * defer GL calls when not in main thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking sta... r] * finale events handled in the wrong order [Doom 2 cast call] * "shortcuts" binding context should be active during game endings * [402] regression: HacX: Password map
- jdoom_version_1_15_0-beta1_.4 @games
- 's **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**. * Mobj->Soundtarget data i... ync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be... n hang over tall ledges (on by default). * [[game-objects-clipping]]: Use EXACTLY DOOM's clipping code (off by default). * [[game-z... th modifier, multiplayer (1..20). * [[server-game-monster-meleeattack-nomaxz]]: to disable the fix added in the lxDoom source release to prevent monsters melee attacks
- thing @ded
- a thing will be doing and looks like at any given time in game. The things "spawn" state(s) defines a things de... n state or it will be removed imediately from the gameworld at map start up. The other states series ar... Various sounds that will be played at different times by the thing. These are all tied to either enter... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee.