Fulltext results:
- thing @ded
- a thing will be doing and looks like at any given time in game. The things "spawn" state(s) defines a things de... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced delay that determines how long a b... . ==== Speed ==== How far a thing moves in the game world during every state it enters that has the '
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- all GL/window access from busy worker * world time is not paused during game saves [commit 4b1a62ff] * game endings should ... * defer GL calls when not in main thread * Doom: missing enemies during the end game cast call * Heretic automap: font tracking sta... r] * finale events handled in the wrong order [Doom 2 cast call] * "shortcuts" binding context should be active during game endings * [402] regression: HacX: Password map
- jdoom_version_1_15_0-beta1_.4 @games
- 's **MAP30** could not be completed if [[cvar]] [[game-corpse-time]] was set to **1**. * Mobj->Soundtarget data i... ync'd in the menu. This means that after saving a game in slot #3, the next time the load game menu is entered, the cursor will be... n hang over tall ledges (on by default). * [[game-objects-clipping]]: Use EXACTLY DOOM's clipping code (off by default). * [[game-z... th modifier, multiplayer (1..20). * [[server-game-monster-meleeattack-nomaxz]]: to disable the fix added in the lxDoom source release to prevent monsters melee attacks