Fulltext results:
- thing
- a thing will be doing and looks like at any given time in game. The things "spawn" state(s) defines a things de... tate, while the Attack Sound will be played every time the thing tries to attack the player in melee. ==== Reaction Time ==== A forced delay that determines how long a b... . ==== Speed ==== How far a thing moves in the game world during every state it enters that has the '