Fulltext results:
- app
- also augment the module with their variables and functions. ===== Functions ===== #@Identifier_HTML~consolePlayer~@# ( ) Returns an object representing the console... tifier_HTML~audienceForGameChange~@# An array of functions that will be called whenever the game changes. No... oaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Game
- math
- Module) ====== Module that provides math-related functions. ===== Functions ===== #@Identifier_HTML~cos~@# ( #@Arg_HTML~Number,n~@# ) Cosine of //n//. #@Identifie
- savedsession
- ation features of the resource subsystem. ===== Functions ===== #@Identifier_HTML~convert~@# ( #@Arg_HTML... __all__ legacy savegames located for the given //gameId//. Otherwise functions identically to ''convert''.
- audio
- e) ====== Module for the audio subsystem. ===== Functions ===== #@Identifier_HTML~localSound~@# ( #@Arg_H
- console
- ====== Console (Module) ====== ===== Functions ===== #@Identifier_HTML~get~@# ( #@Arg_HTML~Text,name~@# )
- core
- ther integral features of Doomsday Script. ===== Functions ===== #@Identifier_HTML~importPath~@# ( ) Retu
- defs
- rray of [[ded:thing|Thing definitions]]. ===== Functions ===== The following return the internal index nu
- displaymode
- e that wraps the native DisplayMode class. ===== Functions ===== #@Identifier_HTML~originalMode~@# ( ) Ret
- game
- ipt bindings are added to the Game module. ===== Functions ===== #@Identifier_HTML~setMessage~@# ( #@Arg_H
- gui
- e) ====== Utilities for GUI applications. ===== Functions ===== #@Identifier_HTML~colorAlpha~@# ( #@UArg_H
- input
- t provides access to the input subsystem. ===== Functions ===== #@Identifier_HTML~bindEvent~@# ( #@Arg_H
- recutil
- tains utilities for manipulating records. ===== Functions ===== #@Identifier_HTML~copyMissingMembers~@# (
- world
- es bindings to objects in the game world. ===== Functions ===== #@Identifier_HTML~listThings~@# ( #@Arg_HT