Fulltext results:
- function_script @xg
- ====== Function script (XG) ====== //XG functions// are functions in a mathematical sense. They evaluate to a number that might change as time goes by. XG functions are strings. Some characters are interpreted as c... m zero to one. [[modding:sector|Sectors]] can use functions to change their light level, color, the height of
- sector_type_syntax @ded
- don't fit inside it after moving a plane with [[#Functions]]. | | friction| The custom friction set with [[#... pression string. See [[:sector_type#Ambient_light_functions]] ==== Light fn min tics ==== Minimum number ... pression string. See [[:sector_type#Ambient_light_functions]] ==== Red fn min tics ==== Minimum number of... pression string. See [[:sector_type#Ambient_light_functions]] ==== Green fn min tics ==== Minimum number
- functions @script:walkthrough
- <- Records ^ ^ Scopes -> ====== Functions ====== A function is defined in the current scope using a ''def''... print 'Hello', func3() ===== Arguments ===== Functions can be defined with a list of untyped arguments. ... the value of the variable //myrec.func5//. Since functions are actually variables that reference function ob... be used just like a regular top-level function. Functions defined inside another function do not have visib
- sector_type @ded
- often the ticker sends the chain events. | ==== Functions ==== Provide the means to automatically set spec... ption of function expressions. === Ambient light functions === Set the intensity of the ambient light or co... e value of the function expression. Ambient light functions support random evaluation intervals. For example,... "electrical-fault like" effect. === Plane height functions === Set the height of the plane to the value of
- app @script:module
- also augment the module with their variables and functions. ===== Functions ===== #@Identifier_HTML~consolePlayer~@# ( ) Returns an object representing the console... tifier_HTML~audienceForGameChange~@# An array of functions that will be called whenever the game changes. No... oaded game mode is provided as an argument to the functions. def gameHasChanged(newGame) print "Game
- basic_expressions @script:walkthrough
- , Pi True False (none) 3.14159 ===== Built-in functions ===== The built-in ''len()'' function returns th... 3, 4]) ⇒ 4 len({1:2, 3:5, 8:13}) ⇒ 3 There are functions for extracting all the keys or all the values of ... dictvalues({1:2, 3:5, 8:13}) ⇒ [ 2, 5, 13 ] The functions ''Text()'' and ''Number()'' convert the argument ... : 1000 The ''serialize()'' and ''deserialize()'' functions convert their argument to/from a sequence of byte
- math @script:module
- Module) ====== Module that provides math-related functions. ===== Functions ===== #@Identifier_HTML~cos~@# ( #@Arg_HTML~Number,n~@# ) Cosine of //n//. #@Identifie
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- tatement and keyword. * Script: calling native functions from scripts. * Script: native modules [[:disp... * Replaced deng.de script => Config.de, added functions for resetting to/accessing the default config val
- savedsession @script:module
- ation features of the resource subsystem. ===== Functions ===== #@Identifier_HTML~convert~@# ( #@Arg_HTML... __all__ legacy savegames located for the given //gameId//. Otherwise functions identically to ''convert''.
- 1.9.0-beta1...4 @version
- cumstances (due to [[dummy_activator]]s in sector functions) * fixed: XSTrav_PlaneTexture - the [[xg_dev]]... ferencing sector tag 0 when called during XS_Trav functions which implicitly set ref data to zero when used i
- plugin @snowberry
- gets to be displayed and registering the callback functions that implement the handling of events and notific... send() or sendAfter() in events.py. Both of these functions take an event or a notification as their paramete
- task_bar_and_console @guide
- opers. The console menu, in the left corner, has functions related to log messages. You can for example adju... ==== In addition to the "Quit" and "Unload Game" functions, the application menu has some useful [[guide:2.1
- records @script:walkthrough
- <- Exceptions ^ ^ Functions -> ====== Records ====== Records are the foundation of Doomsday Script. Each n... ' in myrec.subrec True True False The built-in functions ''members()'' and ''subrecords()'' return diction
- packages @fs
- edInfo]] syntax to specify a set of variables and functions that will be stored with the package at runtime. ... ne can more conveniently add pure DS content like functions into the package metadata. ==== Scripting ====
- developer_guidelines @devel
- eturn values, errors, and other information about functions is encouraged everywhere. Place Doxygen documentation about methods/functions in the header files. The [[:api_documentation]] i