Fulltext results:
- model
- ting from zero). The engine treats sub-models separately, allowing independent animation interpolation. ... ed together. You can for example assign two model frames to span across three states: : (Frame 1) : (Frame 2) : : : : +-----------+-----------+-----------
- generator_syntax
- Age = 0; Max Age = 0; Particles = 0; Spawn Rate { 0.0 0.0 0.0 } Spawn Rnd = 0.0; Presim = 0; ... stance = 0.0; Spin Resistance { 0.0 0.0 } Frame = ""; End Frame = ""; Spin { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volum... are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the
- infine_script_reference
- need any arguments. Note that only whitespace separates the arguments. All commands have a fixed number ... y use fractional pixels (e.g. 104.5) for more accurate placement of objects. Color values are floating-... t's most commonly used by the sprites (all sprite frames as patches). Patches can have transparent pixels... pic-id) (patch-lump) (time-sec) : Append a new frame to the picture's animation sequence. (time-sec) i
- flags_reference
- ) ==== litshiny ==== (Value = 0x200000) ==== idframe ==== (Value = 0x400000) An offset derived from t... e ID number of the object is added to the current frame index of the object. Frame range must also be set. ==== idangle ==== (Value = 0x800000) The model gets... e source is represented by a 3D model. ==== scalerate ==== (Value = 0x400) ==== group ==== (Value =
- sky
- ID = ""; Layer = 0; Frame interval = 1.0; Color { 1.0 1.0 1.0 1.0... r this layer. ; Sprite : Name of the [[sprite_frame]] to use for this layer. ; System : Name of a... ssociated layer is hidden (i.e. not enabled). ; Frame interval : The number of seconds between frame changes. Sky model animation is interpolated. The model
- map_info_syntax
- Sky Model { ID = ""; Layer = 0; Frame interval = 0.0; Yaw = 0.0; Yaw speed ... ssociated layer is hidden (i.e. not enabled). ; Frame interval : The number of seconds between frame changes. Sky model animation is interpolated. The model is animated by going through all its frames one by one. ; Color : RGBA color for the mod