Fulltext results:
- generator_syntax @ded
- Age = 0; Max Age = 0; Particles = 0; Spawn Rate { 0.0 0.0 0.0 } Spawn Rnd = 0.0; Presim = 0; ... stance = 0.0; Spin Resistance { 0.0 0.0 } Frame = ""; End Frame = ""; Spin { 0.0 0.0 } Spin Resistance { 0.0 0.0 } Sound = ""; Volum... are rendered using reverse subtractive blending (framebuffer - particle). | | blendsub| Particles of the
- infine_script_reference @ded
- t's most commonly used by the sprites (all sprite frames as patches). Patches can have transparent pixels... pic-id) (patch-lump) (time-sec) : Append a new frame to the picture's animation sequence. (time-sec) is the number of seconds that the new frame will last. ; ''ImageAnim'' (pic-id) (image-lump) (time-sec) : Append a new frame to the picture's animation sequence. The frame is
- 1.9.0-beta5 @version
- === Networking ==== * Maximum display refresh rate was affecting the maximum rate of network message reception, causing delays to build up when maximum refresh rate was low. * Network packet reception problem, w... &atid=542099&aid=1496666&group_id=74815) <code>Cl_Frame2Received: Unknown delta type 5.</code> * Incor
- use_oculus_rift @howto
- console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a good experience on the Oculus Rift,... t helps a lot if your GPU is struggling with fill rate. In [[version:1.15]], you can adjust the Oculus Rift frame buffer pixel density in the 3D & VR Settings dial
- detailed_list_of_changes_in_doomsday_version_1.11 @version
- es issues with keys repeating spuriously when the frame rate is very low. ===== Renderer ===== * {{ fi... ased graphics code is used for drawing the new UI framework. (The rest of the graphics are still drawn us... o]] file that defines GLSL shaders used in the UI framework. * Map geometry now modelled with meshes,
- jdoom_version_1_15.0-beta6 @games
- d fullscreen HUD fading/scrolling is dependent on frame rate. * Flying creatures get stuck inside one anoth
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- ipped. ===== Doom ===== * Incorrect texture frames for the FIRELAV animation. * Missing "been th... {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is n
- readme_macos @guide:2.2
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- readme_windows @guide:2.2
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- readme_macos @guide:2.3
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- readme_windows @guide:2.3
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday @guide:2.2:man
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim
- doomsday @guide:2.3:man
- * Cross-platform, based on the [[http://qt.io/|Qt framework]] * Open source (see [[devel|Getting Starte... when the screen is actually refreshed at a higher rate, this may feel distractingly laggy. The 35 Hz lim