Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... rsor height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal e... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ... ce. * Segmentation violation when using the [[ccmd]]s: [[ccmd_move|move]], [[ccmd_move|movefloor]],
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ients * [376] Chex Quest: unable to find a font at startup * getting stuck in monsters [preven... regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display kills/items... ring the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR... =74815&atid=542099 * Buffer overflow using [[:ccmd]] [[:viewgrid]] when numColumns * numRows is grea
- infine_script_reference @ded
- o ends, the InFine script resumes execution. ;''Cmd'' (console-command) : Execute a [[:console]] c... ls (e.g. all the characters of the [[games:doom]] font are patches). (pic-id) is a text string of your c... ; ''FontA'' (text-id) : Set a text object's font to [[:font_a]], which is the smaller of the available fonts. The line height is modified to match the f
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla... ey/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are ... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package metadata. * Improved {{:cmd|inspectmap}} output with more information about m
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- ion. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift). ===== {{ta... palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do this. ===== {{tag|Input}} ===== ... a GL shader. The effect can be configured with {{:cmd|postfx}}. * Texture atlases can use a kd-tree ... ng materials, sprites and textures. * Added {{:cmd|inspectmap}} for logging detailed information abo
- 1.10.1 @version
- ked for updates, don't print an invalid time in {{cmd|lastupdated}} * Music: Symbols (like ~) were not expanded in the [[music-soundfont|SF2 soundfont path]], causing the [[fluid_synth]] plugin to not find the soundfont * Dehacked: Potential logic error when parsing
- detailed_list_of_changes_in_doomsday_version_1.12 @version
- Malfunctioning secondary lens flare dimming. * Font selection of the thinker indices debug visual. | ... /specimen/Open+Sans|Open Sans]] is used as the UI font. ===== {{tag|Console}} ===== * When the [[... doomsday_script]] mode. * Added the command {{:cmd|rendedit}} to open the Renderer Appearance editor sidebar. * Improved the command {{:cmd|help}} to list autocompletion and log navigation
- use_oculus_rift @howto
- UI styles, so you'll have to manually adjust the font sizes to suit Oculus Rift. The best way is to increase font sizes with the command line option: <code> -fonts... rols menu. The corresponding console command is {{cmd|resetriftpose}}. ===== Frame rate ===== For a
- detailed_list_of_changes_in_doomsday_version_1.15 @version
- a native dialog for selecting the SF2/DLS [[:soundfont]] in the Audio Settings dialog. * The GL infor... d at runtime to be reflected in the menu. * {{:cmd|warp}} and [[:warp]] support map URIs. * {{:cmd|leavemap}} now accepts an optional 'exit' argument,
- 1.9.0-beta6.4 @version
- being quantized to the colour palette (e.g., menu font patches) being "garbled" when playing mods with a... chvile while playing Ultimate DOOM via XG or the ccmd "spawnmobj"). * Mobj types specifically disabl... , north/east/southwest/etc...)). * Enhanced [[ccmd]] [[spawnmobj]]; when specifying the z coordinate
- readme_macos @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_windows @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M