Fulltext results:
- line_type_class
- he available line classes are listed below. These flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "ltc_none"; } Flag { ID = "ltc_chain_sequence"; Value = 0x1; } Flag { ID = "ltc_plane_move"; Value = 0x2; } Flag { ID = "l
- line_activation
- r|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate ... after a given period of time. ===== Activation flags ===== Activation flags modify the behavior of the line to act in various ways. They are specified use the "Flags2" parameter, e.g: <code>Flags2 = flaga | flagb
- sound @xg:class
- h the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Ori... front side of the line" Class = sound Flags = player_cross Flags2 = when_act | any Count = 1 Target Ref = "lsref_my" Sound
- sector_wind
- 007 Comment = "Change wind to push North" Flags = stf_windany Wind Angle = 90.0 Wind Spe... Wind Angle) at a speed of 2 (Wind Speed) ===== See also ===== * [[ded:Sector Type]] definition