Fulltext results:
- sound
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... = ""; File = ""; File Name = ""; Flags = ""; Group = 0; Max Channels = 0; P... ] ==== File Name ==== Alias of [[#Ext]] ==== Flags ==== ^ Flag ^ Description | | shift | Use type 1 periodic random frequency shifting on the sample. |
- thing
- a map editor, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant"... me. | | icedamage| | | Yes| If a missile has this flag attached, anything killed by it will turn into an... at it's origin. Some Hexen actions can turn this flag on and off in a things states. | ==== Flags3 =
- state
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | flagb | flagc; Sprite = ""; Frame = 0; Tics = 0; Action = ""; Next State =
- sector_type
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... ence guide]] for more information. === Behavior flags === These flags determine how the relevant chain will behave, both how and when they are triggered. ... vated, accordingly. **Note:** Both versions of a flag **cannot** be used at once by the same chain. ^
- syntax
- ====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
- flag
- Value = 42; Info = "The meaning of life"; } ===== See also ===== * [[flags_reference|DED flags reference]]
- flags_reference
- ====== DED flags reference ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (e.g., games) may contain additional flags defined for their own purposes, which are also accessible via DED. Consult the documentation of the plugin for furt... ndered with 33% (?) translucency. When using this flag the value of the "Transparent" key is ignored. =
- blendmode
- #REDIRECT ded:flags_reference#Blending_modes
- sky
- ====== Sky (DED, 1.9.7 →) ====== ===== Syntax ===== <Copy> Sky { ID = ""; Flags = flaga | flagb | flagc; Height = 0.666667; Horizon offset = 0.0; Light color { 1.0 1.0 1.
- light
- ====== Light (DED) ====== A //Light// definition is used to attach a light and/or halo to a [[sprite]]... state|State]] definitions can be found in Objects.ded so if you want to add a light to a [[modding:stat... e [[modding:state|State]] definition from Objects.ded, add it to your own ded and add 32768 to the frame number. <note>The engine calculates the properties
- group
- ====== Texture animation group (DED) ====== //Group// definitions can be used to define texture animat... . ===== Syntax ===== <Copy> Group { Flags = flaga | flagb | flagc etc... # smooth: Interpolate/blend texture transitions. # # first_on
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[fla... tive to your # Doomsday root folder. Flags = flaga | flagb | flagc etc... # NEW in 1.9.0-beta6 # noiwad: Don't use this detail texture if the
- reflection
- Blending mode = add; # One of the bm_* flags defined in Flags.ded. By default # reflections use additive
- decoration
- ====== Decoration (DED) ====== Light decorations for surfaces. You can define multiple Decorations fo... will be used. By default (if you specify no usage flags), a Decoration is only used with resources loade... cify either a Texture or a Flat, not both. Flags = flaga | flagb | flagc etc... # noiwad: Don't use this decoration if the resource is loaded from
- altering_and_copying_definitions
- Doom's nukage barrel. Light { State = "BAR1"; Flags = nohalo; Color { .2 .4 .22 }; Size = 0.21; ... onditional expression can be used to instruct the DED parser to only apply the modification if the expr... ay checks the source of the modification and will flag the definition as "custom" if the source is a use