Fulltext results:
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... work. Notice that it makes use of the **density** flag to produce an even distribution of particles in 1... 8x128 blocks rather than per sector. Without this flag particles would "bunch up" in small sectors. Also
- tex_c
- Keywords representing the obsolete data will be added to the output TX file. ====== Texture source sy... ption of the syntax follows (comments aren't included since they're just skipped): Tx-Source ... names.) Texture-Property := S (Vector | Flag | Misc) (The vector defines the size of ... := Hexadecimal-Integer | Signed-Integer Flag := "masked" | "flags" S Integer