Fulltext results:
- world @script:module
- ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... #@Identifier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the t... ssile is spawned. //missileId// must be a valid [[ded:Thing]] ID. #@Identifier_HTML~changeFlags~@# ( ... position of the //self// thing. ; //type// : [[ded:Thing#ID|Thing definition ID]] of the dropped ite
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... ame ==== Alias of [[#Ext]] ==== Flags ==== ^ Flag ^ Description | | shift | Use type 1 periodic ran
- thing @ded
- a map editor, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen line type to enable and disable thing(s) being "dormant"... me. | | icedamage| | | Yes| If a missile has this flag attached, anything killed by it will turn into an... at it's origin. Some Hexen actions can turn this flag on and off in a things states. | ==== Flags3 =
- overview_of_resources_doomsday_1.x @modding
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- triggers @xg
- tive ==== The line is initially active. If this flag is not set, the line is inactive after the map has been loaded. ===== Trigger types flags ===== <note>Chain ... moving)from mobjs that have the [[mf_countkill]] flag can activate/deactivate the line. ; player_cros... e moving) from mobjs that have the [[mf_missile]] flag can activate/deactivate the line. ; player_hit ... vement) from mobjs that have the [[mf_countkill]] flag can activate/ deactivate the line. ; missile_hi
- ded
- ded:header|Header]] | | May be omitted. | |:::| [[ded:flag|Flag]] | | | |:::| [[ded:text|Text]] | | | |:::| [[ded:values|Values]] | | | ^ Game data |||| |:::| [[ded:episode|Episode]] | [[version:1.15]] | | |:::| [[de
- sector_type @ded
- ====== Sector Type (DED, XG) ====== A //Sector Type// definition specifies the properties of a gener... vated, accordingly. **Note:** Both versions of a flag **cannot** be used at once by the same chain. ^ ... sent. | | missile| Mobjs that have the MF_MISSILE flag cause a chain event to be sent. | | monster| Mobjs that have the MF_COUNTKILL flag cause a chain event to be sent. | | other| Non-pl
- line_activation @xg
- ctive ==== The line is initially active. If this flag is not set, the line is inactive after the map has been loaded. ==== multiple ==== When the line is activated... re-opened while it's already opening). ==== 2sided ==== The line can be activated and deactivated from both sides. If this flag is not used, only the events that deal with the f... = override_any ==== If the line has the [[boom]] flag 'Any Trigger', it is ignored by default when test
- 1.8.5 @version
- b:Blending mode: select a [[blending_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[conclose]], [[contogg
- 1.9.0-beta1...4 @version
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... ved: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * B
- 1.9.0-beta5 @version
- ew features ===== ==== Definitions ==== * Added MF3_NOINFIGHT: [[mobj]]s give this flag cannot be in-fought with by any other [[mobj]]s. * [[state]] flag "statef_fullbright": if set, a [[mobj]] in this state is rendered full-bright. * [[state]] flag "statef_noautolight": if set, a [[mobj]] in this state (that also has the "statef_fullbright" flag set) will NOT receive an automatically calculated
- 1.9.0-beta6 @version
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... bmodels four and above. * [[line_type]] iparam flag fields read incorrectly. ==== Console ==== *... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa
- 1.9.0-beta6.6 @version
- === New features ===== ==== Engine ==== * Added [[map_info_ded_]] flag //mif_nointermission//; upon leaving the map skip
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... ess failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... -iwad (homedir)/some.wad; respect the NO_DESCEND flag; fixed by 98b889e2] * automap: default zoom le