Fulltext results:
- wall_material
- before. Else, no change will be made. | | Ip7| Sidedef Flags| Flags| * sdf_fade_top_mid: Surface colors, fade the t... ent = "Set front mid material alpha to 50%" Flags = player_cross Flags2 = when_act | any Class = wall_material Type = timed_off ... ne is triggered when the player crosses the line (Flags = player_cross). The line is active in any skill
- plane_move
- zero. Offseted by Fp2.</ul></html> | | Ip3| Move Flags| Flags| <html><ul><li>pmf_crush: makes the plane crush things if they won't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of t... Comment = "Lower when Player crosses" Flags = player_cross Flags2 = when_act | any
- line_count
- zero, this is treated as a signed delta that is added to the current counter value of a line. | ====... Reduce all tagged lines, line count by one" Flags = player_shoot Flags2 = when_act | any Class = line_count Count = -1 Time = 1 ... ine is triggered when the player shoots the line (Flags = player_shoot). The line is active in any skill
- sound
- h the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Ori... front side of the line" Class = sound Flags = player_cross Flags2 = when_act | any Count = 1 Target Ref = "lsref_my" Sound