Fulltext results:
- world
- g_HTML~Number,angle~@# = None, #@Arg_HTML~Number,flags~@# = 0 ) Spawns a new thing at the specified c... ates //pos//. The //type// must be an existing [[ded:Thing]] ID, for example "POSSESSED". The //pos//... grees). If None, a random direction is chosen. //flags// is for spawn flags. [[#flags_for_spawnthing|See the World.MSF constants.]] ===== World.Thing =====
- defs
- e provides access to the definitions read from [[:DED]] files. <code> $ dir(Defs) ⇒ [ SDN_ACTIVE, SDN_... SPAWN, SN_XDEATH, decorations, episodes, finales, flags, mapInfos, materials, models, musics, skies, sta... False damage: 0 doomEdNum: 3004 flags: [ 0x400006, 0x40000, 0 ] height: 5... re stored in the order they were read from the [[:DED]] files. The order is meaningful because generall