Fulltext results:
- overview_of_resources_doomsday_1.x
- image, //.lmp// file). * Definition files (//.ded//). * Containers (//.wad//, //.pk3//). [[ht... fonts, background music and sound effects are loaded from WAD files. Doomsday has a mechanism that all... oad and use it automatically. Resources are divided into a number of classes. Each class has its own ... <game>/auto/// directory will be automatically loaded at startup. The data files are loaded in alphabet
- particle_generator_examples
- les ====== This articles contains a number of [[ded:generator|particle generator definition]] examples. (The syntax of these DED examples is not the most exemplary. The Stages in... obj type. Generator { Mobj = "SKULL" Flags = blend | srcvel | srcdir | static Center { ... 0} Vector Rnd = 4 Stage { Type= point Flags= bright Tics= 1 Radius= 12 Bounce= 0 Resistance=
- tex_c
- n a map editor to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are pl... Keywords representing the obsolete data will be added to the output TX file. ====== Texture source sy... ption of the syntax follows (comments aren't included since they're just skipped): Tx-Source ... names.) Texture-Property := S (Vector | Flag | Misc) (The vector defines the size of