Fulltext results:
- file_system
- ====== Internal file system ====== The ''de::FS'' class is the main interface to the [[Doomsday 2]] internal file system. It maintains a tree of files and folders. It pro... deng2]]. It is not simply a mapping of the native file system contents to a portable, logical folder hierarchy:... erall_arch.png?700x0 }} All access to the native file system occurs via ''de::FS''. The folder ///home// maps
- automated_build_system
- </code> | ==== Implementation ==== The build system is developed and maintained by [[:skyjake]]. The generated files are copied to http://dengine.net/builds/ and mirrored on SourceForge's file distribution servers. ===== Master branch ===== The automated build system operates on the branch called **master**, which i... e logged). ===== Scripts ===== The main build system scripts are part of the [[git_repository|Doomsday
- quick_guide_to_amethyst
- you have the following software installed on your system: * Git. * Qt libraries. * CMake. Th... - Run the "install" rule defined in the project file. On a Unix this will install //amethyst// and //a... @}}{{cmd|em}}| Emphasized text | | {{cmd|@}}{{cmd|file}}| File name or path | | {{cmd|@}}{{cmd|header}}| Table header | | {{cmd|@}}{{cmd|kbd}}| Keyboard; Ctrl
- libcore
- reference counting, ZIP archives. ==== Internal file system ==== [[file_system|FS]], folders, native/archive files. ==== Network ==== Link, Protocol, packets. Networ... or_engine_into_a_shared_library]] * [[internal_file_system]] * [[doomsday_script]] * [[plugin_factory]
- compiling_and_running_1.15_or_earlier_qmake
- day.pro** in Qt Creator. This is the main project file that builds everything. You can also open one of the .pro files in the subdirectories to build a specific compon... r.pri**. It is for build options specific to your system and/or personal preferences, e.g., locations of t... hird-party SDKs. Another important purpose of the file is to set the CONFIG variable to enable/disable D
- fluid_synth_plugin
- ). The default driver can be [[configuration#Unix_system-level_config_files|configured]]. {{veradd|1.9.10}} * FluidSynth... -soundfont]] to the full path of an SF2 soundfont file. The first time you set the cvar, it takes until ... clear [[music-soundfont]] or change it to a .DLS file, the current music will stop and when the next so... e plugin can be compiled in one of two ways: * System-wide libfluidsynth on UNIX. The plugin will outpu
- source_prefixes
- oom to the 2<sup>nd</sup> power) | | DED| [[ded]] file handling | | Def| Definitions (don't use "DD") | ... .a., the future brains of the engine) | ====== System (general interface to the OS) ====== ^ Prefix^ Meaning | | Dir| Directory/filename handling | | DM| Low-level Music driver (Wind... | Low-level Sound driver (DSound+EAX, A3D) | | F| File access (input) | | I| Input | | N| Low/system lev
- player_controls
- ayer controls ====== This article describes the system of how input events are used for controlling play... s. ===== How players are controlled? ===== {{ file:player_control_diagram.png?200x0}} This diagram i... ld concept of ticcmds is no longer needed in this system. We are focusing on providing a latency-free cl... P_PlayerThink()'' uses. ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, g
- release_packaging
- SourceForge File Releases ====== Team members will upload the new release to SourceForge.net file release system.
- getting_started_1.15_or_earlier
- = Git is an advanced distributed version control system. Before you do anything else, you should familiar... copy ===== To get a copy of the Doomsday source files to your own computer, you will first need to set... y]]. With Git being a distributed version control system, every working copy is actually a full, independe