Fulltext results:
- syntax @wiki
- y not all browsers understand all video and audio formats. To mitigate the problem, you can upload your file in different formats for maximum browser compatibility. For example consider this embedded mp4 video: ... add them as alternatives so that one of the three files is understood by your browser. Additionally Dok... eo has started. That image needs to have the same filename as the video and be either a jpg or png file.
- model @assets
- of the package). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the model's coordinate system. Determines which way the model will... other material properties specified in the model file are currently ignored. The shader ''model.skelet... rs. By default, the materials found in the model file are used when finding the texture images for a mo
- addon_format @modding
- mats and their relationship with one another: {{ file:addon_formats_explained.gif?400x0 }} ===== Data formats ===== ==== Addons ==== * [[:addon_bundle]] * [[:plugin_... ]] (metadata) * [[:manifest]] ==== Collection formats ==== * [[fs:addon_box|Box]] (a folder) ====
- overview_of_resources_doomsday_1.x @modding
- t map "Round" to a light source, images with that file name are searched from the //LightMaps// directory. The accepted image formats are PCX, TGA and PNG. If //Round.pcx//, //Round.t... of two (for example 128x64 or 256x256). The image file must be in one of the supported image file formats. PCX images used as detail textures must have a... mod.org/|FMOD library]]. FMOD supports many music file formats including MP3, OGG, MOD and S3M (mods are a good ... ts ===== Sound samples can be replaced with WAV files. The supported formats are 8-bit and 16-bit mono PCM with no compression
- mods @guide
- //mods//. Originally they came in the form of WAD files that contained additional or alternative levels,... o do is add the location of your mods to the Data Files search list, [[guide:getting_started#required_game_data_files|as you did with the game data files]]. Doomsday will then look through the files and the detected mods
- readme_macos @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- doomsday @guide:2.2:man
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.2
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- doomsday @guide:2.3:man
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.3
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_macos @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- readme_windows @guide:2.1
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * DirectSound3D, EAX 2.0 (32-bit only), Window... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- doomsday @guide:2.1:man
- ]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[definitions]] for things like ma... [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www.fmod.org/|FMOD]] for audio ... DL_mixer/|SDL_mixer]] for sound effects and music files * FluidSynth for MIDI playback using [[SF2]] s... ]] ==== Requirements ==== * At least one WAD file from the original Doom, Heretic, Hexen, or other
- 2.0 @version
- -01,2.0,build2281~@# ===== Highlights ===== {{ file:home_screen_v2.jpg?320}} **Home Screen replaces t... ment system. This enables Doomsday to track which files are in use in saved games and multiplayer games,... possible to automatically ensure that the correct files are loaded at any given time. One is also able t... FBX and MD5 models ([[modding:supported_3d_model_formats|among other formats]]), skeletal animation, GLSL