Fulltext results:
- 1.9.0-beta5
- which when executing the bind console command on events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforg... binding issue. Unbinding a control in the "game" binding class resulted in the control bindings of all classes for the given event to be unbound. * Remote commands (after "login
- 1.9.0-beta1...4
- archives. ===== Input/Controllers ===== * [[binding_class]]es: multiple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print a list of available binding classes ===== Map data ===== * [[listmobjs_
- 1.9.7
- nly offering a 32-bit build at this time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced with more flexibility and contextual information. For instance, its now possible to create bindings that apply only in multiplayer or, say, when the... ser configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to continue to use configs cr
- detailed_list_of_changes_in_doomsday_version_1.9.8
- * Added variable [[:input-sharp]]: all input events are processed only on the "sharp" 35 Hz ticks to... e the game menu. * Deleting the default Return binding of "menuselect" is no longer allowed in the Controls menu. * Changing the binding of the Delete key is not allowed any more in the ... ized dynamically (in windowed mode). * Default binding for F11 is to toggle fullscreen mode. * Built-
- 1.9.0-beta6
- ghlights: * Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player ... rols in the same way as keys. There is a stack of binding contexts that allows using the same key/control f... * There has been numerous changes to the control bindings system. We recommend resetting your old bindings with the following console command: clearbindings; def
- detailed_list_of_changes_in_doomsday_version_1.11
- default to 1. * Heretic|Hexen: default control bindings for PgDn/Del are the wrong way around. * HacX... ed with the hardcoded **Shift-Esc** and a regular binding (Tilde by default). * Obsolete settings were r... = * The operating system's native key repeat events are used instead of generating them manually. Th... is now complete, with [[:libdeng2]] handling the event loop, window management, event processing, and ti
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changing the event bindings for //inventory prev/next// and //viewsize -/+//
- 1.9.0-beta6.9
- tid=542099&aid=2899607&group_id=74815. Some input events were erroneously eaten by the sequence responder, causing their bindings to be skipped. * "Controls UI show/hide menu
- detailed_list_of_changes_in_doomsday_version_1.9.7
- size (up to 4 MB msgs now supported) * disable bindings for MP chat if there is only one player in game ... R_Push/PopAttrib in UI widget drawer] * finale events handled in the wrong order [Doom 2 cast call] * "shortcuts" binding context should be active during game endings *
- detailed_list_of_changes_in_doomsday_version_1.9.9
- r in the [[:control_panel]] (removed special-case event handlers, instead now using the [[:binding_context_stack]]). * libcommon: fatal error att... der construction. * Additional default control bindings for answering game messages. * Added command
- 1.15
- eyboard can now be used to open the task bar. The binding is added automatically after you upgrade. You can... e superclass objects can provide all the built-in bindings, and the individual instances only need to conta... it only contains a handful of classes. This will eventually be expanded to cover all relevant native cla
- 1.11
- right corner. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your o... tion key has been removed. There is now a regular binding for opening/closing the console and task bar (the... aultbindings}} can be used to restore the default bindings. * Some of the [[console_keyboard_reference|k
- 1.9.9
- mpleted roadmap items ==== * [[remove_special_event_handlers]]: use bindings subsystem for all event processing * [[qt_for_command_line_arguments]]: fixes broken parsing on Unix
- 1.9.0-beta6.3
- een changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command: clearbindi... 2789964&group_id=74815&atid=542099). * "Infine events command not working" (http://sourceforge.net/tra
- detailed_list_of_changes_in_doomsday_version_1.15
- st. ===== {{tag|Input}} ===== * Mouse wheel event handling makes a distinction between pixel scroll... pad) and angles (wheel rotation). * Activating binding grab with mouse button(s) in control menu. ====... hides the task bar (added to default set of input bindings). ===== {{tag|SDK}} ===== * Switched to C+