Fulltext results:
- 2.1
- e one for changing weapon switching priority. The Bindings submenu now wraps the bound items on multiple li... or temp files, but these were never cleaned up so eventually it was possible that access to the files fai
- 1.9.0-beta1...4
- archives. ===== Input/Controllers ===== * [[binding_class]]es: multiple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/toggle binding classes or view their status * ccmd [[listbindclasses]]: Print a list of available binding classes ===== Map data ===== * [[listmobjs_
- 1.9.0-beta5
- which when executing the bind console command on events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforg... binding issue. Unbinding a control in the "game" binding class resulted in the control bindings of all classes for the given event to be unbound. * Remote commands (after "login
- 1.9.0-beta6
- ghlights: * Redesigned, more powerful control bindings subsystem. Axis controls can be bound to player ... rols in the same way as keys. There is a stack of binding contexts that allows using the same key/control f... * There has been numerous changes to the control bindings system. We recommend resetting your old bindings with the following console command: clearbindings; def
- 1.9.0-beta6.3
- een changes to the game controls and some default bindings have changed also. We recommend resetting your old bindings with the following console command: clearbindings; defaultbindings ===== Fixes ===== ==== Engine ==== * SIGSEGV when attempting to create states fr
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changing the event bindings for //inventory prev/next// and //viewsize -/+//
- 1.9.0-beta6.9
- tid=542099&aid=2899607&group_id=74815. Some input events were erroneously eaten by the sequence responder, causing their bindings to be skipped. * "Controls UI show/hide menu ... doo_doll]] momentum-zeroing problem which would prevent continuous loops from working as intended. * W
- 1.9.7
- nly offering a 32-bit build at this time. * **Bindings.** The input event and player control [[bindings]] system has been enhanced with more flexibility and contextual information. For instance, its now possible to create bindings that apply only in multiplayer or, say, when the... ser configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to continue to use configs cr
- detailed_list_of_changes_in_doomsday_version_1.9.7
- font at startup * getting stuck in monsters [prevent clientside overlaps] * [376] slow addon loadin... size (up to 4 MB msgs now supported) * disable bindings for MP chat if there is only one player in game ... rrent state of their cvars (e.g., ctl-run) * prevent iterating through entire disk file tree during DD... R_Push/PopAttrib in UI widget drawer] * finale events handled in the wrong order [Doom 2 cast call]
- 1.9.8
- of Doomsday, note the following: * The default bindings for F11 (F11=toggle fullscreen, Alt-F11=release mouse pointer) are created only after you reset bindings with the ''defaultbindings'' command. Alternatively, you can copy this to your **configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-down + k
- detailed_list_of_changes_in_doomsday_version_1.9.8
- 87}} * Hexen: disallow warping while dead to prevent zombification. ===== Graphics and resources ===... * Added variable [[:input-sharp]]: all input events are processed only on the "sharp" 35 Hz ticks to... e the game menu. * Deleting the default Return binding of "menuselect" is no longer allowed in the Controls menu. * Changing the binding of the Delete key is not allowed any more in the
- 1.9.9
- mpleted roadmap items ==== * [[remove_special_event_handlers]]: use bindings subsystem for all event processing * [[qt_for_command_line_arguments]]: fixes broken parsing on Unix
- detailed_list_of_changes_in_doomsday_version_1.9.9
- r in the [[:control_panel]] (removed special-case event handlers, instead now using the [[:binding_context_stack]]). * libcommon: fatal error att... der construction. * Additional default control bindings for answering game messages. * Added command
- 1.11
- right corner. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your o... tion key has been removed. There is now a regular binding for opening/closing the console and task bar (the... ays provide access to it. As always, {{cmd|defaultbindings}} can be used to restore the default bindings. * Some of the [[console_keyboard_reference|keys to cont
- 1.15
- eyboard can now be used to open the task bar. The binding is added automatically after you upgrade. You can... e superclass objects can provide all the built-in bindings, and the individual instances only need to conta... it only contains a handful of classes. This will eventually be expanded to cover all relevant native cla