Fulltext results:
- chains
- chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one so-cal... in the chain is that which triggered the initial event. Another example could be a door closing automat... e type is [[xg_line_activation|deactivated]]. | | Event| When a trigger line type receives an event. | As an example let's say that a triggered line type has
- triggers
- xg:line_activation|activation type]] concerns the event(s) that lead to the //triggering// of the line's ... ect type (e.g. player, monster, missile etc) * event type (e.g. cross, push etc) For instance, a player crossing a line is an event (player_cross) that could trigger an XG line. XG ... ss //might// be executed depending on the line's "event type" (see below), the current "state" of the lin
- chain_sequence @xg:class
- of the [[xg:chain events]] will be an activating event. ===== Parameters ===== ^ Prm^ Name^ Type^ Mea... to wait before processing the corresponding Chain event. For example, if Fp1 is 2 and Ip1 is 5210, the ch... t waits 1 second (Fp1 = 1) before sending a chain event to Line ID 9002 (Ip1). Then after three seconds (Fp2 = 3) it sends a chain event to Line ID 9003 (Ip2). There are now no more line
- activation_requirement
- f the line to succeed. These include for instance event type, a counter (as in "line can be activated N t... e lines referenced with must be **active** or the event-based activation and deactivation of the line wil... lines referenced with must be **inactive** or the event-based activation and deactivation of the line wil
- function_script
- n could be used for a strobo effect. | | !| Chain event. A line type ID must immediately follow the exclamation point ! . The event will be an activating one and it will be sent in ... t interpolate from 0 to 1 and then send the Chain event 5210. | The first character of a function strin
- line_activation
- line to succeed. These include. for instance the event type, a [[xg:line_counter|counter]] (as in "line ... the line (handy for switches) and sending [[chain event]]s. ===== Activation types ===== The //activat
- activate @xg:class
- <code>Class = activate </code> Sends a [[xg:chain_event]] to the referenced lines. The current linetype's... [[xg:lref]]| Reference to one or more [[modding:line]]s. Each one will receive a [[xg:chain event]]. |
- line_type
- line, which means the line will be skipped in all event processing and the line's timer will not be incre
- reference_guide
- ctor types also specify a number of [[xg:triggers|event triggers]] which occur in accordance to or as a r