Fulltext results:
- sector_type
- /_d)^ Description | | any| Any mobj cause a chain event to be sent. | | missile| Mobjs that have the MF_MISSILE flag cause a chain event to be sent. | | monster| Mobjs that have the MF_COUNTKILL flag cause a chain event to be sent. | | other| Non-player mobjs cause a chain event to be sent. | | player| Player mobjs cause a chai
- infine_script_reference
- se or a joystick button. This will trigger a skip event (see the ''CanSkip'', ''NoSkip'' and ''SkipHere''... n a script is paused and the player causes a skip event, only the pause mode ends, no actual skipping hap... '' (key-name) (marker) : When a keyboard input event is detected, execution will jump to (marker). Thi
- episode_syntax
- ked. In this context, shortcuts are described in "event-descriptor" notation (but omitting the 'key-' dev
- generator_syntax
- e given type as sources. Use the static flag to prevent the generator from being removed by later generat
- values_for_doom
- pawned. ; Static : Setting this to "1" will prevent the lowering/raising of the weapon when switching
- values_for_heretic
- elow). ; Static : Setting this to "1" will prevent the lowering/raising of the weapon when switching