Fulltext results:
- triggers
- xg:line_activation|activation type]] concerns the event(s) that lead to the //triggering// of the line's ... ect type (e.g. player, monster, missile etc) * event type (e.g. cross, push etc) For instance, a player crossing a line is an event (player_cross) that could trigger an XG line. XG lines can be triggered by numerous different events (see below). It is also possible to assign multi
- chains
- chains ====== A single [[xg:triggers|XG trigger event]] can produce any number of effects in one so-called "atomic action". In most cases, events are triggered by an //activator// which is usual... in the chain is that which triggered the initial event. Another example could be a door closing automat... e type is [[xg_line_activation|deactivated]]. | | Event| When a trigger line type receives an event. |
- line_activation
- vation and deactivation happens according to line events, which occur under specific gameplay circumstances. In most cases, events are [[trigger|triggered]] by an //activator//, which is the [[ded:thing]] (map object; mobj). Events will activate inactive lines and deactivate acti... line to succeed. These include. for instance the event type, a [[xg:line_counter|counter]] (as in "line
- chain_sequence @xg:class
- vals. A special line class that sends [[xg:chain events]] to a copy of itself while active. This allows ... chain sequence is stopped. Each of the [[xg:chain events]] will be an activating event. ===== Parameters ===== ^ Prm^ Name^ Type^ Meaning | | Ip0| ChainĀ Flag... to wait before processing the corresponding Chain event. For example, if Fp1 is 2 and Ip1 is 5210, the ch
- function_script
- of the floor and ceiling planes and to send Chain events. ===== Symbols ===== The table below lists a... n could be used for a strobo effect. | | !| Chain event. A line type ID must immediately follow the exclamation point ! . The event will be an activating one and it will be sent in ... t interpolate from 0 to 1 and then send the Chain event 5210. | The first character of a function strin
- activation_requirement
- f the line to succeed. These include for instance event type, a counter (as in "line can be activated N t... e lines referenced with must be **active** or the event-based activation and deactivation of the line wil... lines referenced with must be **inactive** or the event-based activation and deactivation of the line wil
- examples
- ivated. The line can only be activated with Chain events (no activation method is specified). Game mode a... /code> The line can be activated with player Use events. Game mode and skill level have no effect. The l
- activate @xg:class
- <code>Class = activate </code> Sends a [[xg:chain_event]] to the referenced lines. The current linetype's... [[xg:lref]]| Reference to one or more [[modding:line]]s. Each one will receive a [[xg:chain event]]. |
- line_type
- line, which means the line will be skipped in all event processing and the line's timer will not be incre
- reference_guide
- ctor types also specify a number of [[xg:triggers|event triggers]] which occur in accordance to or as a r