Fulltext results:
- 1.9.0-beta5
- which when executing the bind console command on events in bindclass id 0 it would execute on all classes for the given event binding. * Fixed problem of repeat-event binding commands being executed from lower [[bind_class|bind classes]] if no binding for the given event exists in the active bindclass (http://sourceforg
- detailed_list_of_changes_in_doomsday_version_1.11
- rites the "static" weapon offset scale used for preventing lowering was not applied as intended: ===== ... = * The operating system's native key repeat events are used instead of generating them manually. Th... is now complete, with [[:libdeng2]] handling the event loop, window management, event processing, and timer updates. ====== Contributors ====== * [[http
- detailed_list_of_changes_in_doomsday_version_1.9.7
- font at startup * getting stuck in monsters [prevent clientside overlaps] * [376] slow addon loadin... rrent state of their cvars (e.g., ctl-run) * prevent iterating through entire disk file tree during DD... R_Push/PopAttrib in UI widget drawer] * finale events handled in the wrong order [Doom 2 cast call] ... d]]s [[:movefloor]] and [[:moveceil]] no longer prevent moving planes to or past the height of the opposi
- 1.9.0-beta6.9
- the player was squating. * "Double press input events" http://sourceforge.net/tracker/?func=detail&atid=542099&aid=2899607&group_id=74815. Some input events were erroneously eaten by the sequence responder... doo_doll]] momentum-zeroing problem which would prevent continuous loops from working as intended. * W
- detailed_list_of_changes_in_doomsday_version_1.9.8
- 87}} * Hexen: disallow warping while dead to prevent zombification. ===== Graphics and resources ===... * Added variable [[:input-sharp]]: all input events are processed only on the "sharp" 35 Hz ticks to... causing [[:server-game-coop-nothing]] that was preventing spawning of players. * Dedicated servers co
- 1.9.0-beta1...4
- rary ===== ==== XG ==== * fixed: bug that prevented sector chains from working correctly under cert... s]]es: multiple commands can be bound to the same event * ccmd [[enablebindclass]]: Enable/disable/tog
- 1.9.0-beta6.6
- p_id=74815&atid=542099 * Added missing default event bindings for //viewsize -/+// (keyboard minus, equals). * After changing the event bindings for //inventory prev/next// and //viewsi
- 1.9.8
- *configs/(game)/player/bindings.cfg**: <code> bindevent "global:key-f11-down + key-alt-down" "releasemouse" bindevent "global:key-f11-down" "togglefullscreen" </code>
- 1.9.9
- mpleted roadmap items ==== * [[remove_special_event_handlers]]: use bindings subsystem for all event processing * [[qt_for_command_line_arguments]]: fixe
- 1.9.10
- ==== * The longstanding gameplay bug that prevented a column from lowering on Doom E1M7 has now bee... code towards the libdeng2 FS in preparation of an eventual merge/replacement; added [[persist.pack]] *
- 1.15.4
- r Intel OpenGL drivers #@Issue_HTML~1977~@# * Event bindings with modifier conditions were never trig
- detailed_list_of_changes_in_doomsday_version_1.13
- showing a textual representation of received key events. It can be accessed via the Gauge menu. | ====
- detailed_list_of_changes_in_doomsday_version_1.9.9
- r in the [[:control_panel]] (removed special-case event handlers, instead now using the [[:binding_contex
- 2.1
- or temp files, but these were never cleaned up so eventually it was possible that access to the files fai
- 1.11
- right corner. You can also bind any key or other event to {{cmd|panel}} to open the Control Panel your o