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- reference
- nd objects. Scripting is used for several things internally, for example managing engine configuration and controlling [[assets:model#time... thon.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.clie... cript]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/tests/test_script/kitchen_si... ration:** * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/sdk/libcore/net.dengin
- app @script:module
- @Arg_HTML~Number,id~@# ) Query the value of an internal engine variable. The //id// is one of the constants in t... rg_HTML~Number,value~@# ) Sets the value of an internal engine variable. The //id// is one of the constants in t... that some values cannot be changed, or are reset internally by the engine. ===== Variables ===== #@Identifier_HTML~audie... ammo of a given type. The //type// is one of the internal ammo type IDs defined in doomdef.h or h2def.h.