Fulltext results:
- readme_macos @guide:2.0
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_windows @guide:2.0
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- doomsday @guide:2.0:man
- imilar to ''-iwad''. ; ''-reset'' : Reset the engine configuration to default values. In practice, thi... ///usr/share/doomsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></h... ectory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A
- readme_macos @guide:2.2
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_macos @guide:2.1
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_macos @guide:2.3
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_windows @guide:2.2
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_windows @guide:2.1
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- readme_windows @guide:2.3
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A... cts, finale animations, and episode structure * Internal BSP builder (originally based on [[glBSP]]) Audi
- doomsday @guide:2.1:man
- imilar to ''-iwad''. ; ''-reset'' : Reset the engine configuration to default values. In practice, thi... ///usr/share/doomsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></h... ectory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A
- doomsday @guide:2.3:man
- irectly into a game. ; ''-reset'' : Reset the engine configuration to default values. In practice, thi... ///usr/share/doomsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></h... ectory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A
- doomsday @guide:2.2:man
- irectly into a game. ; ''-reset'' : Reset the engine configuration to default values. In practice, thi... ///usr/share/doomsday/ // : Data files for the engine and game plugins. <html><a name="environ"></a></h... ectory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... games * [[Task bar]] overlay for easy access to engine features * Configuration menus and [[Renderer A
- 1.15 @version
- been working to completely isolate games from the engine's internal workings. The benefit of this is that the engine can use more advanced data structures and mechanisms internally, while the games can rely on simplified, traditional m... been "open" data that is fully shared between the engine the games. This is not ideal because the engine in many cases benefits from having object-specific data,
- source_prefixes @devel
- . ^ Prefix^ Meaning | | C| [[clipping|Clipper]] (engine-internal) | | DL| [[dynamic_light|Dynamic Lighting]] (engine-internal) | | H| [[lens_flare|Halos]] (lens flares, engine-internal) | | PG| [[particle_generator|Particle Generator]] | | Rend (*)| Renderer | | RL| Rendering List (engine-internal) | ====== Refresh and resource management ====
- reference @script
- nd objects. Scripting is used for several things internally, for example managing engine configuration and controlling [[assets:model#time... thon.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controller presets s... cript]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/tests/test_script/kitchen_si