Fulltext results:
- overview_of_resources_doomsday_1.x @modding
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in ve... nt. ===== Resource files and containers ===== Doomsday uses multiple kinds of resource files: * Pla... Containers (//.wad//, //.pk3//). [[http://en.wikipedia.org/wiki/Doom_WAD|WADs]] are the original Do
- readme_macos @guide:2.2
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- doomsday @guide:2.2:man
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to star
- readme_windows @guide:2.2
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- readme_macos @guide:2.3
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- doomsday @guide:2.3:man
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to star
- readme_windows @guide:2.3
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- records @script:walkthrough
- == Records ====== Records are the foundation of Doomsday Script. Each namespace and module is a record, ea... ationship and calling the initializer method ''<nowiki>__init__</nowiki>'' happens when one uses the call operator ''()'' on a record. The special variable '... for identifier lookup. This is done with the ''<nowiki>-></nowiki>'' notation, as seen in the example be
- scripting_with_stateanimator @assets
- he package can optionally have a file called ''<nowiki>__init.ds__</nowiki>''. This is assumed to be a Doomsday Script module and will be executed immediately af... ntifier (e.g., "model.thing.possessed"). | | ''<nowiki>__asset__</nowiki>''| Asset metadata, providing read access to the ''animation'' and ''render'' blocks,... l is first being prepared for an object. | | ''<nowiki>__thing__</nowiki>''| Map object being animated (
- packages @fs
- ====== Packages ====== In Doomsday 2, resources are collected into [[packages]]. This article describes the Doomsday 2 package format and how you should go about crea... r own packages. ===== Package format ===== A //Doomsday 2 package// can either be a folder or a ZIP archi... folder structure. This package is from one of the Doomsday test apps, and it contains 3D model and image fil
- running_a_server @multiplayer
- ==== Docker ==== If you're using [[https://en.wikipedia.org/wiki/Docker_(software)|Docker]], you may prefer hosting a Doomsday server in a container. For more information, see: [[https://github.com/ecliptik/doomsday|ecliptik/doomsday (GitHub)]]. ===== Automatic map cycling ===== Set up a mapcycle: server-game-mapcycl... e cycle: endcycle ===== See also ===== * [[doomsday-host]]: Unix script for running dedicated servers
- doomsday @guide:2.1:man
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **doomsday-shell** or **doomsday-shell-text** to host a multiplayer game of your own. The [[Shell]] allows you to star
- readme_windows @guide:2.1
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- readme_macos @guide:2.1
- on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You ... ue to your firewall or [[https://en.wikipedia.org/wiki/Network_address_translation|network address translation (NAT)]]. Doomsday uses TCP network connections for multiplayer game... :<code> net info</code> **Hosting a game.** Use **Doomsday Shell** to host a multiplayer game of your own. T... [[Shell]] allows you to start, stop, and control Doomsday multiplayer servers. This includes both your own
- ded
- ====== DED reference guide ====== DED (//Doomsday Engine Definition//) is the name of the textual definition language of Doomsday 1.x. One [[#Syntax|syntax]] to define everything ... to [[ded:Thing]]s, in an easy to edit [[http://en.wikipedia.org/wiki/Plain_text|plain text]] format. Files in this format are conventionally given the .DED f