Fulltext results:
- compiling_and_running_1.15_or_earlier_qmake
- qt-project.org/official_releases/qt/|Qt 5 (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL_mixer 2.0. Download these from http://www.libsdl.org. * [[direct_x]]... arted|OpenGL 2 (or later) headers]]. * [[eax]] 2.0. Used for environmental sound effects such as reverb. EAX 3.0 may work as well but hasn't been tested. The SDK ... c component. Note, however, that most require the Doomsday 2 libraries (libcore, libgui, libappfw, libshell) a
- developer_guidelines
- majority of which are written in both C and C++. Doomsday aims to support the C99 and C++11 (C++0x) language sets respectively, with the caveat that the features used must be supported by MSVC 2013. New code //units// (as in files) should be wri... === C++ ===== When writing or modifying C++ for Doomsday, the following guidelines must be adhered to. =... { // Scope block int scopedInt = 2; doSomethingMore(scopedInt); } // New
- compiling_and_running_2.0
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMak... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugi... use (unless autodetected). This determines which version of Qt will be used in the build. * ''DENG_ENABLE_*'' are used for enabling and disabling Doomsday features. * ''*_DIR'' (e.g., ''FMOD_DIR'') are
- automated_build_system
- 2011. For instance, the build number for March 7, 2011 is 66. When the Doomsday version number is incremented, the build number will not ... | | [[http://sourceforge.net/projects/deng/files/Doomsday%20Engine|SourceForge mirror]] | Past releases and re... logs. | | [[https://launchpad.net/~sjke/+archive/doomsday|sjke/doomsday PPA]]| Ubuntu 16.04 LTS (for example): <code>deb http://ppa.launchpad.net/sjke/doomsday/ubuntu xenial main deb-src http://ppa.launchpad.n
- player_controls
- olled? ===== {{ file:player_control_diagram.png?200x0}} This diagram illustrates how input events are... ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, game registers logical con... the events are executed. ===== TODO ===== (for version 1.9.0-beta6) The mechanism described in this article o... == Goal N+1: Player Control Setup GUI ==== * Doomsday control panel UI for setting up the controls.