Fulltext results:
- version
- | ::: | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements,... | ::: | [[version:2.0.2]] | 2372 | | | ::: | [[version:2.0.1]] | 2311 | | | ::: | [[version:2.0]] | 2281 |Packages, Home 2.0 replaces Snowberry, new 3D model renderer, basic game options in Shell GUI | ^ |||... | ::: | [[version:1.15.4]] | 1734 | | | ::: | [[version:1.15.3]] | 1704 | | | ::: | [[version:1.15.2]] | 1673 | | | :::
- model @assets
- unit-length vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| ... t at 0.0 { material = "other" } script at 1.0 { material = "default" } } timeline "exam... to corresponding sequences in the 3D model. In [[version:1.15]], the only way to animate models is to trigger
- use_hires_textures_in_your_map @howto
- hin the archive. That's why I recommend PakScape. Version 0.11 is the most recent (final?) version of this great program. I won't burden you with too many screenshots, ... === Finished! ====== {{file:hirestextutor18.png?175x0 }} Using DoomBuilder's 3D mode, you will noti... o on using custom, high resolution textures under Doomsday, with jDoom and how to construct a texture resour
- overview_of_resources_doomsday_1.x @modding
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in version 2 means the high-level management of resources is diff... p names. An example is shown below: <code> FILE001 /Md2/jDoom/Some.md2 FILE002 Another.ded</code> ... 3 characters: //Data/Game/Auto/DirWithPrefix.3/01_LUMPNAME.lmp// The first three characters of th
- 2.1 @version
- <- 2.0.3 ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-around ni... server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ===== General usage and games ==... graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, graphics can be drawn more efficiently, although... xes and improvements.** See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the list of issues.
- 1.12 @version
- <- 1.11.2 ^ Versions ^ 1.12.1 -> ====== Version 1.12 ====== #@Release_HTML~2013-10-03,1.12.0,build1006~@# ===== Ov... ist of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 1.9.0-beta5 @version
- <- 1.9.0-beta1...4 ^ Versions ^ 1.9.0-beta5.1 -> ====== Version 1.9.0-beta5 ====== #@Release_HTML~2007-01-09,1.9.0-beta5,1.9.0-beta5~@# 1.9.0-beta5 has a dual focus. One priority is to fix longstanding multiplayer and networki
- 1.13 @version
- <- 1.12.2 ^ Versions ^ 1.13.1 -> ====== Version 1.13 ====== Version 1.13 concentrates on bringing new flexibility into Doo... a better shape for future needs. #@Release_HTML~2013-12-30,1.13.0,build1094~@# ===== Overview ===== ==== Highl... See also ==== * [[detailed_list_of_changes_in_doomsday_version_1.13]] * [[http://tracker.dengine.net/versions/2|R... 5D=fixed_version_id&f%5B%5D=&group_by=&op%5Bfixed_version_id%5D=%3D&op%5Bstatus_id%5D=c&op%5Btracker_id%5D=%3D&set_filter=1&sort=priority%3Adesc%2Cid%3Adesc&utf8=✓&v%5Bfixed
- 1.12.2 @version
- <- 1.12.1 ^ Versions ^ 1.13 -> ====== Version 1.12.2 ====== Patch release for [[version:1.12]] that improves the stabil... //tracker.dengine.net/versions/39|1.12.2]] * [[version:1.12.1]] release notes * [[version:1.12]] release notes
- 2.2 @version
- nd modding related enhancements. #@Release_HTML~2019-12-18,2.2.0,build3272~@# ===== New features ===== **... d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Free... ate. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * ... === See also ===== * [[https://blog.dengine.net/2019/12/whats-new-in-2.2|What's new in 2.2 (blog post)]]
- create_a_new_monster @howto
- Spawn health = 20 Speed = 12 Radius = 10 Height = 42 Mass = 100 Flags = solid | shootable | countkill | noblood } </code> ==... Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_... Sprite = "BEXP" Frame = 32772 Tics = 10 Next state = "NULL" } </code> Thats it! W