Fulltext results:
- 2.3
- ds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3650~@# ===== New features ===== ... of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 transparent window, TNT MAP31 Arachnotrons inside pillars. **Scripting.** Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to
- 2.2
- nd modding related enhancements. #@Release_HTML~2019-12-18,2.2.0,build3272~@# ===== New features ===== **... detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Free... ate. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not being rendered. * ... === See also ===== * [[https://blog.dengine.net/2019/12/whats-new-in-2.2|What's new in 2.2 (blog post)]]
- 2.1
- server before joining the game. #@Release_HTML~2018-12-11,2.1.0,build2900~@# ===== General usage and games ==... graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, graphics can be drawn more efficiently, although... ovements.** See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the list of issues.
- 1.12
- 1 -> ====== Version 1.12 ====== #@Release_HTML~2013-10-03,1.12.0,build1006~@# ===== Overview ===== In 1.12 we are cont... ist of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 1.9.7
- table release of the 1.9 series. #@Release_HTML~2012-02-29,1.9.7,build425~@# ===== Overview ===== This rel... transfer rate (1 Mbps or better). ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.7]]
- 1.9.8
- table release of the 1.9 series. #@Release_HTML~2012-05-15,1.9.8,build500~@# ===== Overview ===== In 1.9.8... } {{sfbug|3496945}} {{sfbug|2536269}} {{sfbug|3496085}} {{sfbug|2267127}} {{sfbug|2646011}} * Runtime full-scene antialiasing (FSAA) and... (see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.8|detailed notes]]). ==== Fixes ==== [[http:... player|previous release's notes]]. ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.8]]
- 1.9.9
- table release of the 1.9 series. #@Release_HTML~2012-09-30,1.9.9,build638~@# ===== Overview ===== In 1.9.9... : see below and the [[detailed_list_of_changes_in_doomsday_version_1.9.9|list of detailed changes]]. ==== Completed ... ose button results in instant exit ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.9]]
- detailed_list_of_changes_in_doomsday_version_1.9.9
- This article lists the important changes in [[version:1.9.9]]. ====== Fixed bugs ====== * Fatal error ... clouds (e.g., map 8) was not smooth. * Hexen v1.0: intermission texts don't display, "(text not found)" is displayed instead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). * Hacx: Addressed compatibility issue "[Hacx
- 1.9.10
- <- 1.9.9 ^ Versions ^ 1.9.10-1 -> ====== Version 1.9.10 ====== #@Release_HTML~2012-12-21,1.9.10,build721~@# ===== Overview ===== In version 1.9.10 we are taking concrete steps forward in pursuit of several long-ter... regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official" game plugins (libdoom,
- 1.12.1
- <- 1.12 ^ Versions ^ 1.12.2 -> ====== Version 1.12.1 ====== Patch release for [[version:1.12]] that improves the... d fixes some incorrect behavior. #@Release_HTML~2013-10-27,1.12.1,build1030~@# ===== Changes ===== * Updater: When ... == * Roadmap: [[http://tracker.dengine.net/versions/37|1.12.1]] * [[version:1.12]] release notes
- 1.12.2
- ves the stability of the engine. #@Release_HTML~2013-11-02,1.12.2,build1036~@# ===== Fixes ===== * Console: Crash w... //tracker.dengine.net/versions/39|1.12.2]] * [[version:1.12.1]] release notes * [[version:1.12]] release notes
- 1.13
- a better shape for future needs. #@Release_HTML~2013-12-30,1.13.0,build1094~@# ===== Overview ===== ==== Highlights ====... See also ==== * [[detailed_list_of_changes_in_doomsday_version_1.13]] * [[http://tracker.dengine.net/versions/2|R... 5D=fixed_version_id&f%5B%5D=&group_by=&op%5Bfixed_version_id%5D=%3D&op%5Bstatus_id%5D=c&op%5Btracker_id%5D=%3D&set_filter=1&sort=priority%3Adesc%2Cid%3Adesc&utf8=✓&v%5Bfixed_version_id%5D%5B%5D=2&v%5Btracker_id%5D%5B%5D=1|Closed bugs for 1.13]] * [[http://tracker.dengine.net/projects/den
- 1.14.1
- <- 1.14 ^ Versions ^ 1.14.2 -> ====== Version 1.14.1 ====== Patch release for [[version:1.14]] that fixes incorrect behavior and improves the stability of the engine. #@Release_HTML~2014-04-27,1.14.1,build1212~@# ===== Fixes ===== ==== Renderer ==== * ... light decoration on moving platform #@Issue_HTML~1705~@# * Letterboxed/pillarboxed drawing of the
- detailed_list_of_changes_in_doomsday_version_1.12
- This article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== {{:twocolumn| ====... ges. * Fatal error playing **Eternal Doom** MAP10, due to mishandling of overlapped sectors in the ... ct height. * **Doom:** Behavior of sector type 10 "close in 30 seconds" (return to original height). * **Hexe... fault value of {{:var|msg-echo}} was corrected to 1. }} ====== New features and changes ====== {{