Fulltext results:
- 1.10
- [refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add s... Instead, servers should be started using the new Doomsday [[:shell]] application. * **Mac OS X:** The installation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions doe... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anything t
- 1.12
- * Several types of map hacks are now supported in Doomsday and maps that employ these techniques are rendere... atic updater UI.** The automatic updater now uses Doomsday's own UI framework to fully integrate into the re... e. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can be toggled into Doomsday Script mode. However, in this release, this does
- 1.11
- n mostly about revitalizing the internal parts of Doomsday. While this work is still ongoing, we have now re... ipted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the ... arted with game selection menu * [[interactive_shell]]: next-gen console widget, connected to the [[ta... If you are upgrading an existing installation of Doomsday, note the following: * OpenGL 2.0 is now the m
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... ormation about map state and configuration ==== Shell ==== * When starting a server, it can be made... ically shown if a server fails to start. * The Shell login password can be specified when starting a s... (subsystem, audience). ==== SDK ==== * The Doomsday 2 libraries are provided under the LGPL 3 license
- 1.9.0-beta_x
- <noinclude> {{obsolete}} {{verlinks|Doomsday|1.9.0-beta7|1.9.0-betaX|2.0.0}} </noinclude> ====== About th... ding binaries, deng2 config and log output. | | [[doomsday_script]]| Done| The script engine core. Used for deng2 config. | | [[unified_networking]]| WIP| Doomsday is split into server and client executables even ... * [[new_rendering_subsystem]] * [[interactive_shell]] * [[dot_notation_for_variables]]: important
- detailed_list_of_changes_in_doomsday_version_1.12
- article lists the important changes in [[version:doomsday_version_1.12]]. ====== Fixed bugs ====== {{:t... ing. * The command line can be toggled into [[:doomsday_script]] mode. * Added the command {{:cmd|rend... == * Redesigned automatic updater's UI using Doomsday's own UI framework. * Update notifications do ... y and reducing memory requirements. ===== {{tag|Shell}} ===== * Console: Pressing Tab will print a
- 1.13.1
- and SDL_mixer in the Windows package) * OS X: Shell uses the wrong UI font ===== Changes ===== * Added the ''-nodiscovery'' option to prevent Doomsday from looking for running servers on the LAN ===