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use_hires_textures_in_your_map
16 Hits, Last modified: 16 years ago
or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture f... here can be used for all games playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-... cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found,
use_deds_in_doom_builder
14 Hits, Last modified: 10 years ago
sing [[http://www.doombuilder.com|DoomBuilder's]] script editor to include a [[ded]] with your map.// The... om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and st

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