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1.9.0-beta1...4
26 Hits, Last modified: 8 years ago
for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 200... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled ma... . * If you've been using previous releases of Doomsday, it is likely that you have encountered a memory
2.2
21 Hits, Last modified: 6 years ago
al/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example.... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robust, inc
1.12
15 Hits, Last modified: 7 years ago
rovide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progr... er, [[control_panel]] * [[interactive_shell]]: script mode for the console widget ===== Upgrading ===... If you are upgrading an existing installation of Doomsday, note the following: * Your current renderer ... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
detailed_list_of_changes_in_doomsday_version_1.9.10
15 Hits, Last modified: 8 years ago
t log output: abbreviated log entry headers. * Script: references between Records can be restored after deserialization (with some caveats). * Script: improved textual representation of [[:record]]. * Script: boolean numbers are printed as “True” and “False” instead of “1” and “0”. * Script: added “export” statement and keyword. * Scrip
1.9.0-beta6
12 Hits, Last modified: 8 years ago
he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
1.9.10
10 Hits, Last modified: 8 years ago
xes_of_the_game_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawthorn, native functions, Conf... If you are upgrading an existing installation of Doomsday, note the following: * Your automatic update preferences, main window position, and display mode will be ... gs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.10]]
detailed_list_of_changes_in_doomsday_version_1.9.7
9 Hits, Last modified: 8 years ago
rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... game endings should loop forever [with NoSkip => script not stopped at end] * SDL: capslock behavior t... assmobj] * multiple simultaneous "help" InFine scripts [rapidly tap F1] * update readme * WARNING
1.9.0-beta6.3
8 Hits, Last modified: 8 years ago
ry mod authoring, debug aids to [[in_fine]]. If a referenced graphic is missing, it will now be reported in the console but the script will continue to play (objects using said graphic
1.11
8 Hits, Last modified: 8 years ago
ap data and id Tech 1 map hack improvements. * Scripted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for defining the default UI style in this... * [[fix_open_al_plugin]] **Progressed:** * [[scripted_ui]]: introduced new UI framework, added set of... If you are upgrading an existing installation of Doomsday, note the following: * OpenGL 2.0 is now the m
detailed_list_of_changes_in_doomsday_version_1.14
8 Hits, Last modified: 8 years ago
ffected by dynamic lights. * Missing 3D models referenced by ID (particles, skies). * Sky spheres with ... e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... ommon HexLex parser for reading of Hexen specific script lumps (ANIMDEFS, etc...). * No longer dependen... h modern style that matches the client UI. ==== Scripting ==== * A new [[:record]] can be created in
1.9.0-beta_x
7 Hits, Last modified: 8 years ago
ding binaries, deng2 config and log output. | | [[doomsday_script]]| Done| The script engine core. Used for deng2 config. | | [[unified_networking]]| WIP| Doomsday is split into server and client executables even ... _with_extensions]]: a.k.a, DED Reader 2.0. * [[scripted_ui]] * [[drop_snowberry]] ====== Maybe bef... hen the [[new_world_rendering]] is available. * [[sound_decoration]]s ====== Notes ====== <references/>
detailed_list_of_changes_in_doomsday_version_1.10
7 Hits, Last modified: 8 years ago
n Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]] for checking player cl... [[:resource_uris|resource URIs]] in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] ... ed so that Windows path separators are changed to Doomsday's internal separators. Fixes issues locating file

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