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reference
53 Hits, Last modified: 5 years ago
====== Doomsday Script reference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsda... " and "On death" scripts]] In older versions: [[/script/reference?rev=1576480962#using_doomsday_script|2.2]] ==== Editor support ==== * Visu... le editors ===== Language reference ===== See the [[language|Language reference]] for information about the syntax, and built-in functions and [[script:language#modules|modules]].
records @script:walkthrough
16 Hits, Last modified: 6 years ago
== Records ====== Records are the foundation of Doomsday Script. Each namespace and module is a record, each obje... built-in modules like ''Core''), but may still be referenced by variables in scripts. A script variable may own a record, or simply reference one owned by someone else. When a record gets destroyed, all variables that reference it will be invalidated. In other words, records a
basic_expressions @script:walkthrough
8 Hits, Last modified: 6 years ago
<- script:reference|Reference guide ^ ^ Operator expressions -> ====== Basic expressions ====== ===== Numbers and strings ==... serialized block of memory cannot be modified via Doomsday Script. $ a = [1, 'One', {1:'One'}] $ print a ... e ''eval()'' function evaluates its argument as a script and returns the return value from it. The script gets runs in the same namespace where ''eval()'' was cal
record
6 Hits, Last modified: 6 years ago
====== Records are simple data structures in [[:Doomsday Script]] that contain a set of unordered, named variable... can point to any variable in the application). ===== See also ===== [[script:walkthrough:records|Doomsday Script tutorial: Records]]

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