Fulltext results:
- libcore
- ed_library]] * [[internal_file_system]] * [[doomsday_script]] * [[plugin_factory]] * [[packaging_resour
- compiling_and_running_1.15_or_earlier_qmake
- e "postbuild" subproject will automatically run a script that collects all the binaries into a single **Doomsday.app** bundle. Consequently, it is not necessary t... the game without "make install". ===== Running Doomsday under Qt Creator ===== ==== Windows ==== - G... un configuration. - Set **distrib\products\bin\doomsday.exe** as the executable. - Set the arguments, ... ==== Mac OS X ==== - Set **%{buildDir}/client/Doomsday.app** as the executable. - Add options as foll
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source. As such, one of many ways to give back to Doomsday is by contributing code. Be it a bugfix, new fea... re, or even just cleanup, your work can help make Doomsday the most technically advanced Doom engine availab... pecially one with a large amount of code, such as Doomsday or the Linux kernel, it is imperative that there
- quick_guide_to_amethyst
- e. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst ===== Installation ===== Even though Amethyst is part of the Doomsday //tools// subdirectory, it can be built independe