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- model
- ion sequences can optionally define a timeline of scripted actions. The scripts are written using [[:script|Doomsday Script]] and can be triggered at specific points ... f the sequence's duration will not run. While the scripts have access to the complete [[:script|Doomsday Script]] runtime environment, they are primarily ... ck1" { timeline = flash } } } The ''script'' keyword causes the block's contents to be parsed as [[:script|Doomsday Script]]. The ''at'' attribute is required for ea... can be animated and the variables are exposed in Doomsday Script as [[script:Core.Animation]] objects. render {
- scripting_with_stateanimator
- [[model|3D model assets]] can be manipulated via Doomsday Script. ===== Introduction ===== The objects involved ... i>__init.ds__</nowiki>''. This is assumed to be a Doomsday Script module and will be executed immediately after the... mation'' block can define named [[model#timelines|script timelines]]. These can be started when a model an... odel asset can have an embedded [[model#timelines|script timeline]]. ===== StateAnimator variables =====
- shader
- parate source files. Below is an example of using Doomsday Script to modify an inherited shader. <code> shader mod... { inherits: model.skeletal.unlit.diffuse script { self.include.fragment += ['uvscroll.gls