Fulltext results:
- 1.15
- nderlying data and has direct links to the new [[:Doomsday Script]] language. We have put together a new [[fs:package]] format that takes full advantage of FS2 and Doomsday Script. This will be the format used for packaging [[mod... ture versions of Doomsday will expand on this. **Doomsday Script subclassing.** The new scripting language provided by the Doomsday 2 core libra... ances only need to contain instance variables. **Doomsday Script native types.** A new built-in [[script:module:Core]] module was added which contains cla
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scripting language has been in the works for many years,... al/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example.... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robust, inc
- detailed_list_of_changes_in_doomsday_version_1.11
- blend of [[:info]] (declarative document) and [[:doomsday_script]] (procedural script). When such a file is read, the embedded scripts are automatically run. This allows values to be ... are mostly used in the new UI style pack. * **doomsday.pk3** now contains **shaders.dei**, a [[:scripted_info]] file that defines GLSL shaders used in t... the definition in the SIDEDEFS data lump. ===== Scripting ===== * Added [[:app_module]], [[:input_m... class that was added to facilitate transitioning Doomsday's core subsystems onto [[:libdeng2]]. This work i
- 1.12
- a more striking, unrealistic appearance. {{ file:script_mode.jpg?350x0}} **Interactive Doomsday Script mode.** The console command line can be toggled into Doomsday Script mode. However, in this release, this does not provide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progr... er, [[control_panel]] * [[interactive_shell]]: script mode for the console widget ===== Upgrading ===
- detailed_list_of_changes_in_doomsday_version_1.9.10
- nding keys by ‘:’ separated identifier path. * Script: parser bug concerning ‘:’ appearing inside “if” ... OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata co... old j-plugin version numbers, now using the main Doomsday version. ===== libdeng2 ===== * Imported s
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 200... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled ma... . * If you've been using previous releases of Doomsday, it is likely that you have encountered a memory
- 2.3
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0,build3... window, TNT MAP31 Arachnotrons inside pillars. **Scripting.** Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing properties. In addition to spawn... anges on them. Things can also have an "On death" script that gets run when the thing dies. Bitwise operat
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- 2.0
- formats]]), skeletal animation, GLSL shaders, and Doomsday Script. **Native 64-bit Windows build.** Doomsday is now available as a 64-bit native build for Windows. The Wind
- detailed_list_of_changes_in_doomsday_version_1.15
- enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the console log... ===== * Added a subclassing mechanism for [[:doomsday_script]]. Any record can be a class instance simply by h
- 1.9.10
- xes_of_the_game_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawthorn, native functions, Conf... If you are upgrading an existing installation of Doomsday, note the following: * Your automatic update p... gs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.10]]
- 1.10
- * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==... [refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc... e as part of [[libshell]] **Progressed:** * [[scripted_ui]]: began work on next-gen UI widget framewor
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... game endings should loop forever [with NoSkip => script not stopped at end] * SDL: capslock behavior t... assmobj] * multiple simultaneous "help" InFine scripts [rapidly tap F1] * update readme * WARNING
- 1.9.9
- reted relative to the [[-userdir]]. If you launch Doomsday from the command line or have set up your own scripts for this purpose, you may need to update the pat... tal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”) * *... results in instant exit ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.9]]
- detailed_list_of_changes_in_doomsday_version_1.12
- ing. * The command line can be toggled into [[:doomsday_script]] mode. * Added the command {{:cmd|rendedit}} ... == * Redesigned automatic updater's UI using Doomsday's own UI framework. * Update notifications do ... ossible completions for the current word. ===== Scripting ===== * Added [[:appconfig.de]]: configur... fic configuration variables were moved to the new script. ===== {{tag|All Games}} ===== * Added cva