Fulltext results:
- syntax
- cribes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Di... as follows: Property = 0; # Supported from Doomsday 1.9.9 onwards Property = ""; # Version 5 synta... generally better to use forward slashes in paths. Doomsday uses forward slashes on all platforms, internally... alues ==== Resource [[uri]]s are used throughout Doomsday and use the following form: Property = "<scheme
- flags_reference
- msday flags usable in DED definitions. Note that Doomsday Engine plugins (e.g., games) may contain additional flag
- light
- at is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the sta... ded and add 32768 to the frame number. <note>The engine calculates the properties of dynamic lights based... ource and not a dynamic # light. This tells doomsday which map the bias source is for Origin {
- model
- ====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection of o... efinition, sequentially (starting from zero). The engine treats sub-models separately, allowing independent animation interpolation. Doomsday 2 supports more powerful [[assets:model|model ass