Fulltext results:
- compiling_and_running_2.0
- . * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release or a sp... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and li
- player_controls
- this works in the client/server architecture that Doomsday is using. ===== Motivation ===== Why are player controls being reworked? * Engine-side control management. Games just have to query... upport for multiple local players. * Flexible (engine-side) configuration of input device axes to playe... ecause the impulses are handled by the games (the engine is not aware of these even occurring). It is not
- compiling_and_running_1.15_or_earlier_qmake
- ild system]] to create and package a build of the Doomsday Engine. The way to do this is to go to the //distrib// directory inside the Doomsday source tree and type this command: python plat
- file_system
- e ''de::FS'' class is the main interface to the [[Doomsday 2]] internal file system. It maintains a tree of ... hierarchy: it also provides access to most of the engine's internal state, including configuration scripts
- contributing
- ways you can contribute to the development of the Doomsday Engine: * Submit [[https://tracker.dengine.net/projec... Contribute code via [[https://github.com/skyjake/Doomsday-Engine|GitHub pull requests]]. * Create 3D models, sha
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source. As such, o... commits, and pushed it to a fork of the official Doomsday Engine repository. Once you are ready to have your work ... xed'', ''Refactor'', ''Added'', and ''Cleanup''. Doomsday Engine uses an external [[http://tracker.dengine.net/pro
- compilation_fedora_22
- it clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/build $ cma... ILD_TYPE=Release -DPREFIX=${my_install_prefix} ../doomsday $ make $ make install </code> ===== Qt5OpenGLExt
- tracker
- The [[doomsday_engine_tracker]] is located at http://tracker.dengine.net/. It is used for bug reports, feature req
- getting_started_1.15_or_earlier
- u to get started on software development with the Doomsday Engine. ====== Before you begin ====== It is importan... e code is stored in a [[http://github.com/skyjake/Doomsday-Engine|Git repository on GitHub]]. You can browse the co... ll be configured to fetch changes from the GitHub Doomsday-Engine repository. The first thing you will need to is ... epository: git clone https://github.com/skyjake/Doomsday-Engine.git //name-of-your-working-copy// This will down
- fluid_synth_plugin
- ynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthesizes MIDI music into ... , look for the "Audio configuration" printed in [[doomsday.out]]. It should contain a mention of FluidSynth ... mmand-line option -imusic fluidsynth forces the engine to use FluidSynth for music playback. ===== Loa... th synthesizer that outputs PCM sample data using Doomsday's main SFX interface. In this mode, FluidSynth do
- quick_guide_to_amethyst
- e. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst ===== Installation ===== Even though Amethyst is part of the Doomsday //tools// subdirectory, it can be built independe
- libcore
- he shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the... ore.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 architecture ====== Doomsday 2 comprises a set of libraries that act as the foundation of [[doomsday_client]], Server, [[shell]], and other applicatio
- release_packaging
- ocess used for creating release packages of the [[doomsday_engine]] on various platforms. To create a release, you... vn_repository]]. At a minimum, the **distrib**, **doomsday** and **snowberry** directories are needed. ===... ll package Snowberry, rebuild the PK3s, recompile Doomsday and all the plugins, and finally create an Inno S... Linux, Unix, Mac OS X ====== In Unix-like OSes, Doomsday is compiled with [[http://www.cmake.org|CMake]].
- directory_structure
- such things as bringing some consistency into the Doomsday source directory structure. I think the following... ) we should use the logical module (jhrp, common, engine, plugins). The new structure would look somethin... roject) unix/ (Unix/Linux build scripts) engine/ scripts/ (engine scripts: makedmt.py) src/ include/ (engine's internal files) api/
- source_prefixes
- his article lists the name prefixes used in the [[doomsday]] source code. The most abstract class in each ca... *)| [[console]] (a.k.a., the future brains of the engine) | ====== System (general interface to the OS)... . ^ Prefix^ Meaning | | C| [[clipping|Clipper]] (engine-internal) | | DL| [[dynamic_light|Dynamic Lighting]] (engine-internal) | | H| [[lens_flare|Halos]] (lens flare