Fulltext results:
- overview_of_resources_doomsday_1.x
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in ve... nt. ===== Resource files and containers ===== Doomsday uses multiple kinds of resource files: * Pla... ia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources s
- modding
- ges]] * [[:Assets]] * [[:ded|DED reference (Doomsday Engine Definitions)]] * [[xg:reference_guide|XG refere
- dd_defns
- _DEFNS// is a special [[lump]] recognised only by Doomsday. This lump can be used to include [[:DED]] and [[... s (physical and virtual) have been processed, the engine will check through all the loaded WAD files for l... DD_DEFNS in the script editor. * [[http://www.doomsdayhq.com/files.php?type=8|Wadtool]] -- Win32 command
- dd_direc
- //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translates file paths t... IREC it is possible to include **any** files that Doomsday supports inside a WAD. For instance models and hi... lash are interpreted as paths that start from the Doomsday base directory (set with //-basedir//; e.g. **C:\Doomsday**) and paths that don't begin with a (back)slash
- info
- guration files]] * [[http://github.com/skyjake/Doomsday-Engine/blob/master/snowberry/cfparser.py|Info syntax par
- hexen_mapinfo
- , [[alert]]s). ===== See also ===== * [[:ded|Doomsday Engine Definitions]] * [[ded:map_info|Map Info (DED)]]
- resource_uris
- entifier". URIs are used to define paths into the engine's internal file system, to reference any and all ... different namespaces). ====== Schemes ====== Doomsday presently defines the following resource schemes:
- md2tool
- }} **Mac OS X:** The installation location is: Doomsday Engine.app/Contents/Doomsday.app/Contents/Resources ==... e is available in the [[http://github.com/skyjake/Doomsday-Engine/tree/master/tools/md2tool|Doomsday Git repository]].
- tex_c
- exture data in your map. ====== Textures in the Doomsday Engine ====== Each texture has a name, the length of w... to assign the texture to a given sidedef. In the Doomsday engine, no restrictions are placed on the width and height of the textures. It is perfectly legal to defi
- jhrp
- rove the visual and audial aspects of Heretic. You can get it from the [[http://dengine.net/addons/|Doomsday addons website]]