Fulltext results:
- compiling_and_running_2.0 @devel
- . * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git clone --recursive https://github.com/skyjake/Doomsday-Engine</code> You can then switch to any release or a sp... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plugin) * libXrandr and li
- version
- tem provides regularly updated binary releases of Doomsday. The builds can be accessed via the [[http://api.dengine.net/1/builds?format=feed|Build Events RSS feed]].... ===== Early years ===== The "first era" of the Doomsday Engine starts from the founding of the project in 1999 a
- troubleshooting @guide
- eshooting ====== Quick links: * [[https://talk.dengine.net/categories/technical-support|Tech support forum]] * [[http://talk.dengine.net/discussion/2757/how-to-report-bugs-technical-... s|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug or s... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**.
- 2.3 @version
- s. **Scripting.** Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... ding. ===== Change log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See
- devel
- Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourceforge.net/... ect]] ===== See also ===== * [[http://blog.dengine.net/|Developer blog]] * [[http://www.ohloh.net/p/deng|Analysis and details of Doomsday in Ohloh.net]]
- reference @script
- h like Python.) * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/modules/controllers.ds|Game controlle... presets script]] * [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/tests/test_script/kitchen_si... **Configuration:** * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/sdk/libcore/net.dengine.stdlib.pack/modules/Config.ds|Applications run a ... cript at startup]] * [[https://git.skyjake.fi/doomsday/engine/src/branch/master/doomsday/apps/client/net.dengine.client.pack/modules/bootstrap.ds|Client runs boot
- model @assets
- renderer ==== See: [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders/model.dei|models.dei]] in the net.dengine.client.renderer package. ==== Variable definiti... ers for the rendering passes. They can be used in Doomsday Script to access the pass's variables: rend... ed by default. Passes can be enabled/disabled via Doomsday Script during an animation. | | ''shader''| —| Na
- 2.2.2 @version
- one of the cube faces. * macOS: Notarization of Doomsday.app failed due to missing code signatures. #@Rel... 3~@# ===== Change log ===== [[https://tracker.dengine.net/versions/84|Tracker: version 2.2.2]] =====
- 2.2 @version
- ux.** https://dengine.net/ now hosts a [[https://dengine.net/linux#flatpak|Flatpak repository]] for unstable releases of Doomsday. Stable releases will also be available in the Fl... d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoo... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- overview_of_resources_doomsday_1.x @modding
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in ve... nt. ===== Resource files and containers ===== Doomsday uses multiple kinds of resource files: * Pla... ia.org/wiki/Doom_WAD|WADs]] are the original Doom engine data container format. By default all resources s
- mods @guide
- be **C:\Users\{username}\AppData\Local\Deng Team\Doomsday Engine\runtime\**. ===== Loading mods ===== Mods that Doomsday has recognized are all shown in the Mods list in ... he game profiles. ===== About mod formats ===== Doomsday is able to load the following types of mods: *... .wad * .deh (DeHackEd patch) * .pk3 * .ded (Doomsday-specific definitions) * .box (folder containing
- readme_macos @guide:2.2
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Raven Softwar... on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use ... their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria
- doomsday @guide:2.2:man
- each directory. ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Rave... on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use ... their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria... rer settings. </note> **Checking for updates.** Doomsday queries the dengine.net website to see if there are newer builds and
- readme_windows @guide:2.2
- ====== Doomsday Engine ====== ===== Introduction ===== The Doomsday Engine is a "source port" of id Software's Doom and Raven Softwar... on ===== Games ===== ==== Loading IWADs ==== Doomsday requires [[http://wiki.dengine.net/w/WAD|IWAD files]] to run games. You can use ... their contents. The [[https://github.com/skyjake/Doomsday-Engine/blob/master/doomsday/apps/libdoomsday/net.dengine.base.pack/databundles.dei|identification criteria
- doomsday.out @guide
- ====== doomsday.out log file ====== //doomsday.out// is a log of what Doomsday is doing at runtime. In it will be logged errors, warnings and other pertin... r problems of a technical nature, [[https://talk.dengine.net/discussion/2757/how-to-report-bugs-technical-