Fulltext results:
- compiling_and_running_2.0 @devel
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Get the sour... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plu... NG_ENABLE_*'' are used for enabling and disabling Doomsday features. * ''*_DIR'' (e.g., ''FMOD_DIR'') are
- version
- | [[version:2.2.1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.2]] | 3226 | | | ::: | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading
- troubleshooting @guide
- forum]] * [[http://talk.dengine.net/discussion/2757/how-to-report-bugs-technical-issues|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug or s... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**. It may contain errors or diagnostic messages that help und
- 2.3 @version
- of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 tra... Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... over the appearance, for instance to replicate a 2D sprite appearance more faithfully. ===== Fixes ... ge log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See also =====
- readme @guide
- ad here in the Manual. ===== Version 2.3 ===== Doomsday [[version:2.3]] was released on December 30th, 2020. * [[guide:2.3:readme_windows|Readme (Windows... ide:2.3:readme_macos|Readme (macOS)]] * [[guide:2.3:man:doomsday|doomsday(6) Linux man page]] * [[guide:2.3:man:doomsday-server|doomsday-server(6) man page]] * [[guide:2.3:man:doomsday-shell-text|doomsday-shell-text(6) man page]] ===== Version 2.2 ===== Doomsday [[ver
- build_tools_for_unix @devel
- ====== Build tools for Unix (Doomsday 1.x) ====== ===== Ubuntu ===== First, make sure you have the [[htt... ke sure you have the toolchain installed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Inst... sudo apt-get install libltdl3-dev libsdl-mixer1.2-dev libsdl1.2-dev libpng-dev libopenal-dev zlib1g-dev libncurses5-dev libx11-dev libxext-dev libgl1-
- devel
- started ===== * [[devel:compiling_and_running_2.0]] * [[devel:Developer guidelines]] * [[deve... Repositories ===== * [[https://git.skyjake.fi/doomsday/engine|Main Git repository]] * [[https://github.com/skyjake/Doomsday-Engine|GitHub repository]] * [[http://sourcefor... e.net/|Developer blog]] * [[http://www.ohloh.net/p/deng|Analysis and details of Doomsday in Ohloh.net]]
- reference @script
- eference guide ====== This article describes the Doomsday Script language and its role in [[:Doomsday 2]]. ===== Overview ===== Doomsday Script is a sc... older versions: [[/script/reference?rev=1576480962#using_doomsday_script|2.2]] ==== Editor support ==== * Visual Studio Code: [[https://marketplace.visualstudio.com/items
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, linking a Sky de... imit = 0; } Sky Layer { # or "Sky Layer 2" # see above } Sky Model { ... nits. ==== Fog density ==== Used in exponential(2) fog mode. ==== Sky ==== Identifier of the [[S... t sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (deprecated) ==== Height
- thing @ded
- state series. This field can be any value from 0-255. 255 means 100%, while 0 obviously means 0. Note that if a thing has a pain chance higher than 0, ... i.e the player) to travel off cliff's higher than 24 unit's. Missiles also need this flag. | | pickup... always lit. This is the same effect as applying 327xx frame numbers to every state. | | lograv| Yes|
- state @ded
- etting the frame number by 32768. In this case A=32768, B=32769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ===... f action routines (native code). Since [[version:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action ... psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==
- model @assets
- th vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to b
- 2.2.2 @version
- <- 2.2 ^ Versions ^ 2.2.3 -> ====== Version 2.2.2 ====== Patch release for [[version:2.2]] with a couple of bug fixes:
- addon_box @fs
- Recent versions of Doomsday support it, too. In Doomsday 2, [[packages]] can be set up to contain other pack... ttp://www.moddingworld.com author: Mod-O-tron-2000 copyright: 2015 license: Do what you will, I don't care readme = "Amaze-DOOM TC
- 2.2 @version
- d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Fr... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... one missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower text... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu