Fulltext results:
- mimic_sector @xg:class
- d]]| Target reference (Line → Sector). This tells Doomsday which sector(s) we want to receieve the mimicing.... = "lsref_line_tagged" * Target Num = 8000 | | Ip2,Ip3| Mimic Ref,Mimic Num| [[spref]],[[sprefd]]| Sector to mimic. This tells Doomsday which sector we want to mimic. As we've already s... ne is shot" Flags = player_shoot Flags2 = when_act | any Class = mimic Type =
- line_type_class
- sses are listed below. These flags are defined in Doomsday's standard [[flags.ded]]. <code> Flag { ID = "lt... = 0x1; } Flag { ID = "ltc_plane_move"; Value = 0x2; } Flag { ID = "ltc_build_stairs"; Value = 0x3; }... exture Flag { ID = "ltc_wall_texture"; Value = 0x12; } Flag { ID = "ltc_wall_material"; Value = 0x12; } # Alias for wall_texture Flag { ID = "ltc_comman