Fulltext results:
- compiling_and_running_1.15_or_earlier_qmake
- c component. Note, however, that most require the Doomsday 2 libraries (libcore, libgui, libappfw, libshell) a... e is to set the CONFIG variable to enable/disable Doomsday build options (e.g., ''deng_fmod''). See below fo... on (see notes below). - Build → Build Project "doomsday". ==== Platform-specific notes ==== === Window... pt that collects all the binaries into a single **Doomsday.app** bundle. Consequently, it is not necessary t
- libcore
- he shared library that contains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform: ... ore.so**.)) It is based on [[hawthorn]]. ====== Doomsday 2 architecture ====== Doomsday 2 comprises a set of libraries that act as the foundation of [[doomsday_client... tionality essential to all applications. {{ file:doomsday_2_component_architecture.png }} ===== Core librar
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source. As such, one of many ways to give back to Doomsday is by contributing code. Be it a bugfix, new fea... re, or even just cleanup, your work can help make Doomsday the most technically advanced Doom engine availab... pecially one with a large amount of code, such as Doomsday or the Linux kernel, it is imperative that there
- compiling_and_running_2.0
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Get the sour... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plu... NG_ENABLE_*'' are used for enabling and disabling Doomsday features. * ''*_DIR'' (e.g., ''FMOD_DIR'') are
- quick_guide_to_amethyst
- e. The Amethyst source code is included in the Doomsday Engine Git repository: http://github.com/skyjake/Doomsday-Engine/tree/master/doomsday/tools/amethyst ===== Installation ===== Even though Amethyst is part of the Doomsday //tools// subdirectory, it can be built independe
- libdeng2_code_guidelines
- izes the coding conventions and practices used in Doomsday 2.0 (libdeng2 library). * more modular: core, legacy, data,... l> GPL text) * library-wide defines have a DENG2_ prefix (DENG2_USE_QT, DENG2_64BIT, DENG2_PUBLIC, DENG2_ASSERT) * all C APIs should go to c_wrapper.h * expor
- fluid_synth_plugin
- Portable software MIDI output with SF2 soundfonts using the open source [[http://sourceforge.net/apps... ynth]]. The FluidSynth audio plugin implements a Doomsday Music interface that synthesizes MIDI music into ... , look for the "Audio configuration" printed in [[doomsday.out]]. It should contain a mention of FluidSynth ... uidSynth for music playback. ===== Loading an SF2 soundfont ===== You must set the cvar [[music-s
- getting_started_1.15_or_earlier
- rstand, that Doomsday is an open source project. Doomsday is licensed under the [[http://www.gnu.org/licenses/gpl.html|GNU GPL v2 or later]] license. To further that goal, we ask... * the Free Software Foundation; either version 2 of the License, or * (at your option) any late... ribution. ===== Requirements ===== Check that Doomsday's [[requirements]] are fulfilled. ====== Tools ... e code is stored in a [[http://github.com/skyjake/Doomsday-Engine|Git repository on GitHub]]. You can browse
- compilation_fedora_22
- mpiling in Fedora 22 ====== This page applies to Doomsday 2.0 or later. Assuming a clean installation of Fedora Workstation 22, Doomsday can be checked out, built, and installed with the... gcc-c++ qt5-qtbase-devel qt5-qtbase-static \ SDL2_mixer-devel libXrandr-devel fluidsynth-devel \ ... it clone --recursive ssh://git@github.com/skyjake/Doomsday-Engine.git deng $ mkdir deng/build $ cd deng/buil
- build_tools_for_unix
- ====== Build tools for Unix (Doomsday 1.x) ====== ===== Ubuntu ===== First, make sure you have the [[htt... ke sure you have the toolchain installed to build Doomsday. You will need: GCC, Python, Git, and Qmake. Inst... sudo apt-get install libltdl3-dev libsdl-mixer1.2-dev libsdl1.2-dev libpng-dev libopenal-dev zlib1g-dev libncurses5-dev libx11-dev libxext-dev libgl1-
- directory_structure
- ctory Structure Proposal" by skyjake on April 14, 2006 at 13:56 on [[http://deng.sourceforge.net/blog... such things as bringing some consistency into the Doomsday source directory structure. I think the following... ject-related files, incl. built binaries) win32/ (windows projects and scripts) mac/ ... lude/ (engine's internal files) api/ (doomsday.h, dd_share.h, doomsday.def, etc.) defs/
- player_controls
- this works in the client/server architecture that Doomsday is using. ===== Motivation ===== Why are play... olled? ===== {{ file:player_control_diagram.png?200x0}} This diagram illustrates how input events a... ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, game registers logical c... == Goal N+1: Player Control Setup GUI ==== * Doomsday control panel UI for setting up the controls.
- file_system
- e ''de::FS'' class is the main interface to the [[Doomsday 2]] internal file system. It maintains a tree of fi... ''de::FS'' plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file
- source_prefixes
- his article lists the name prefixes used in the [[doomsday]] source code. The most abstract class in each ca... Panel | | DD (*)| Base-level/general (Doom to the 2<sup>nd</sup> power) | | DED| [[ded]] file handlin... ys (*)| System (e.g. timing, Windows console; Win32 API access) | | SW| Startup window | ====== Ne
- ui_framework
- The Doomsday 2 [[ui_framework]] was first introduced in [[version_1.11]]. To the end user it provides an anim... ke laying out and drawing text. ====== See also ====== * [[libdeng2#UI_framework_libappfw_]]