Fulltext results:
- use_oculus_rift
- ====== How to use Oculus Rift with Doomsday ====== This article contains some helpful tips about how to use Oculus Rift with Doomsday. Doomsday supports [[http://oculusvr.com|Oculus Rift]] starting with [[version:1.13]]. DK2 is supported i... ions ===== - Plug in Oculus Rift. - Launch Doomsday and a game. Doomsday should detect that you have
- zoom_script
- 've been using for years on zooming in and out in Doomsday. > > Yes, you could create an alias that referen
- create_a_light_thing
- a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custo... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will enable... ght. However, we now need to setup the light. Atm Doomsday would create a light for us but there would be tw... ed the candle sprite (CAND) as a place holder and Doomsday cleverly averages the colour of the sprite and au
- use_deds_in_doom_builder
- om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and start Doomsday again. For information on a more flexible method
- create_a_windows_shortcut_for_doomsday
- tutorial for making a custom Windows shortcut for Doomsday, courtesy of [[http://dengine.net/forums/memberli... ?mode=viewprofile&u=1082|code120]] - Open the Doomsday Frontend, press //Alt+C// to get the command line... ct all & copy. - Create a **.bat** file in the Doomsday folder, with the following commands (paths are examples):<code>D:\Doomsday\bin\Doomsday.exe -basedir... (paste here the join
- start_doomsday_from_steam
- e pack. ====== Step 1 ====== Navigate to your doomsday/bin folder and then make 2 copies of doomsday.exe you can rename them if you want witch i did to help me. ... our list thats great but we want them to point to doomsday.exe not the copys so right click on them and select properties and change the target to the doomsday.exe if you had lets say named your copy exes doom
- create_a_new_monster
- article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The be... and using [[ded]] files and how to load them in [[doomsday]].// ====== Using existing resources to create ... ld be fitting to recreate this fearsome foe using Doomsday. Now because we're going to be using existing re
- use_custom_sound_effects
- is to use the [[sound]] definition "Ext" key. [[doomsday]] will automatically detect the format of a sampl
- use_hires_textures_in_your_map
- or use when mapping that takes advantage of the [[doomsday]] engine's high resolution (//hi-res//) texture f... here can be used for all games playable under the Doomsday engine (e.g. [[j_doom]], [[j_heretic]] and [[j_hexen]]). ====== Overview ====== The Doomsday engine supports the use of high resolution (//hi-... cover the entire canvas. When loading a texture, Doomsday will first look for a hires version and if found,
- create_custom_sprites
- l size keeping the aspect ratio (this should mean Doomsday won't distort your sprite frame when it's placed
- load_resources_from_command_line
- using command line options (in Linux). Assuming Doomsday (deng) is installed in **/usr/local/share/deng**,... e that does the job could be: **/usr/local/bin/doomsday -g jdoom -file ~/wads/doom.wad -def }Defs/jDoom/j
- run_doomsday_on_old_hardware
- }} This article contains tips about optimizing [[doomsday]] for older hardware. ====== Slow CPU ======