Fulltext results:
- generator
- ====== Generator (DED) ====== In Doomsday all particle effects are controlled by the particle subsystem. T... e particle generators that are bound to a source. Doomsday offers several different choices for the source (... thods of triggering a generator, each of which is outlined below: ^ Method Name^ Description | | [[gen
- flags_reference
- ce ====== This page is a complete listing of all Doomsday flags usable in DED definitions. Note that Doomsday Engine plugins (e.g., games) may contain additional fl... = 1) Generator will not be removed until it times out. Otherwise it might get replaced by newer generat
- episode_syntax
- ending on the game plugin and/or game mode. <note>Doomsday [[version:1.15]] adds support for arbitrary map i... -supplied warp number). ; Exit : Describes an outbound connection to another map in the episode. Th
- map_info_syntax
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, ... === Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky L
- thing
- r after being alerted. Note that this is canceled out if the thing enters its pain or melee state serie... in existence). Please note: * All features of Doomsday Script are available during this callback. * Th