Fulltext results:
- model
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game worl... The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ... odding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the ... one copy of it is stored for rendering. **Tip about using inheritance.** If there are variants that a
- shader
- ====== Shader ====== This article is about shader programs. Shaders are defined in [[modding:ScriptedI... i.e, constants that can be changed at runtime without recompiling the shader. Variables must be declar... declaration in the shader source code. This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variables to a specified initi
- reflect @assets:texture
- nterior.path = "indoors.png" exterior.path = "outdoors.png" } </code> ===== Asset metadata ===== ... spaces. | ===== Interior vs. exterior ===== Doomsday will use the exterior reflections for objects in ... ior reflections will be used. ===== Cube map layout ===== * 6x1 faces in a single image, with th