Fulltext results:
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anything t
- 1.9.9
- tal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”) * **Win... results in instant exit ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.9]]
- 1.10
- * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==... == **Completed:** * [[stop_exporting_symbols_out_of_the_executable]] * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and math utils (m_misc
- 2.2
- 8,2.2.0,build3272~@# ===== New features ===== **Doomsday Script rising in prominence.** The built-in scrip... ] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing ... o grow in the future. Also, don’t forget to check out the VSCode extension for syntax highlighting. **
- detailed_list_of_changes_in_doomsday_version_1.15
- article lists the important changes in [[version:doomsday_version_1.15]]. ====== Fixed bugs ====== {{:... s:** Pressing Alt+F4 during engine startup causes Doomsday to crash. * Crash if "Custom" renderer appeara... enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the cons... . This gives mod authors a convenient way to test out the map progression without having to find the as
- 1.13
- .13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorga... d_monochrome.png?350x0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the re... om|Oculus SDK]]. **UI experience enhancements.** Doomsday's [[http://tracker.dengine.net/issues/4|UI renova... See also ==== * [[detailed_list_of_changes_in_doomsday_version_1.13]] * [[http://tracker.dengine.net/
- detailed_list_of_changes_in_doomsday_version_1.9.10
- OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata co... old j-plugin version numbers, now using the main Doomsday version. ===== libdeng2 ===== * Imported s
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... eful for instance if one is interested in finding out what is going on in resource management while sup... developers or end users. It is possible to filter out all developer messages. * The log history can ... t file with the [[:errors]] option (similar to [[:out]]). ==== Multiplayer ==== * Multiplayer UI
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s... ller than is common today. So to preserve quality Doomsday would split "large" graphics up into two smaller
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ash when opening a swing door (old bug from 2003; out of bounds memory access). * Hexen: [[:kill]] w... ould not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with "[[:reveal]] 3"... ====== Changes ====== * Automatic updates: Doomsday will now automatically detect when a new version ... updated]]. //Note for Windows users:// Snowberry (Doomsday Engine Frontend) must be closed when installing a
- 2.3
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0... of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 window... ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... h" having an invalid value. The default value was out of bounds. Note that your existing configuration
- 1.9.0-beta5.1
- e Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback, if dsSDLMixer... etworking ==== * Under certain circumstances, Doomsday failed to understand the master server HTTP respo
- detailed_list_of_changes_in_doomsday_version_1.13
- article lists the important changes in [[version:doomsday_version_1.13]]. ====== Fixed bugs ====== {{:t... ing Tab again. * Rare and random occurrence of out-of-bounds list access when log messages are being