Fulltext results:
- 1.15
- IWAD folder in the Home screen.** Allows starting Doomsday without the frontend or any command line options. We are ... ding:Info]] syntax, and this metadata will inform Doomsday about how the individual resource files in the package ... Assets are uniquely identified, so information about which ones to use — or have been used — can be re... el assets]] are supported, but future versions of Doomsday will expand on this. **Doomsday Script subclassi
- 2.1
- an also adjust the UI scaling factor manually without restarting Doomsday (in User Interface Settings). ===== Modding ===... in ways that cause savegames to be unplayable without the mods. Doomsday displays a helper UI if it detects that the curre... ents.** When using FMOD, you can select the audio output that Doomsday will use. The sound effect channel count can also
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
- detailed_list_of_changes_in_doomsday_version_1.14
- === Fixed bugs ===== ==== UI ==== * Ugly layout updates when opening popups. Caused by their cont... in the Game Selection menus is avoided as the layout of the menu is altered if the buttons would get t... ection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now co... e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (
- 1.9.0-beta1...4
- This allows playing eg maps created by SLIGE without generating the BSP data prior to loading the map in Doomsday * improved: map load time greatly improved wit... nd the sky ===== Resources ===== * removed: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * Build scripts requi... features ====== ===== API ===== * [[dmu]] (Doomsday Map Update): map data objects are no longer direc
- detailed_list_of_changes_in_doomsday_version_1.15
- article lists the important changes in [[version:doomsday_version_1.15]]. ====== Fixed bugs ====== {{:... s:** Pressing Alt+F4 during engine startup causes Doomsday to crash. * Crash if "Custom" renderer appeara... enu button toggles between console command and [[:doomsday_script]] modes. * The file path where the cons... can be copied to the OS clipboard. * Alerts about warnings and errors are automatically dismissed a
- detailed_list_of_changes_in_doomsday_version_1.9.10
- OS X, maximized window for Unix. * Windows: [[:doomsday.out]] is by default placed to **AppData\Local\Deng Team\Doomsday Engine**. * Windows: deng2 version metadata co... th the system libfluidsynth, uses libfluidsynth’s output driver to play music * FluidSynth (Unix): a... old j-plugin version numbers, now using the main Doomsday version. ===== libdeng2 ===== * Imported s
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... s was add-on management. This is now also part of Doomsday itself in the form of [[fs:packages]]. Anything t
- detailed_list_of_changes_in_doomsday_version_1.11
- article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * ... Hexen: Bracers artifact gave too little armor without an upper limit. * Hexen: crash after "panic" a... ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering an... ===== UI ===== * Internal improvements in Doomsday's window manager, allowing fullscreen resolution
- 2.2
- will allow using the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- 1.9.9
- tal error starting in windowed mode (last line in doomsday.out is “Initializing Fonts collection...”) * **Win... results in instant exit ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.9.9]]
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s... Citadel (Rend_RenderSkyHemisphere: Sky layer without a material!). * The current item display on th
- 1.10
- The most prominent changes in version 1.10 are about improving multiplayer: there is now a new utility... * Fixed several [[detailed_list_of_changes_in_doomsday_version_1.10#Multiplayer|multiplayer bugs]]. ==... == **Completed:** * [[stop_exporting_symbols_out_of_the_executable]] * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]],
- 1.9.0-beta5
- and to allow future development of the engine without breaking [[game_plugin]]s. There is a huge list ... e denied ("cannot be executed via ???"), even "logout". * [[ccmd]]s with parameters missing space af... y user). Also, when launching [[wolfen_doom]] without [[doom2.wad]] (http://sourceforge.net/tracker/?fu... status (sky "flashing" when moving between indoor/outdoor areas while the lists are frozen). * Maske
- detailed_list_of_changes_in_doomsday_version_1.9.9
- ash when opening a swing door (old bug from 2003; out of bounds memory access). * Hexen: [[:kill]] w... stead. * Hexen v1.0: allow warping to maps without a specified cluster (e.g., MAP41 in Hexen v1.0). ... ndling unknown flats.” {{:sfbug|1070}} * Mobjs outside the playable map should not emit light. {{:sf... ould not be hidden. * Hexen|Automap: Attempted out-of-range [[:playpal]] lookup with "[[:reveal]] 3"